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Thread: Multiplayer Weapons Glitch

  1. #31
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    liquid_kit aka_k_dog
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    True, same here..

  2. #32
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    JFthebestJan
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    the BIG plus about this wep glitch is, that it betters your chances of getting the high valued items like plasma; quake and missiles. normally you would have all 11 items activated, which means a chance of 1:5.5 for getting plasma or quake. with the wep glitch active, only the 8 wep items are activated, which means a chance of 1:4 for getting plasma or quake.

  3. #33
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    Thats something ive never considered before. So in the end one could be faster with this glitch on health torturing tracks than in normal races...

  4. #34
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    JFthebestJan
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    exactly
    a few names for it:
    1 player event - OTA (online time attack)
    2 player event - OTT (online team trial)
    multiplayer event - RED (race end destroy)

    edit: some interesting numbers...
    if you add each recharge value of all weps and divide it by the total number of available items, you get the average recharge value of each item.
    normal race (11 items): 27.36/item
    red race (8 items): 28.125/item

    an example: anulpha; venom; 3laps; 100energy at start; 4*2BRs/lap needed.
    that means we need at least 360energy in total...360-100=260...260/28.125=9.24 items/race needed.
    ina normal race we get 260/27.36=9.5 items/race needed
    that's the power of math destruction
    Last edited by JFthebestJan; 4th December 2014 at 04:59 PM.

  5. #35
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    I want it, NOW! great calculation btw , Mr JF but as you mentioned before, there is not only a higher average charge but also chance to get cool items. 1:11 in normal and 1:8 in red races
    Thats called A-level mathematics ^_^

  6. #36
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    JFthebestJan
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    oh, i found out that the item pad before the anulpha bridge is no obstacle! you can get it and still make double BR onto bridge.

    edit: that gives us 5 item pads in lap 1+2; 4 item pads in lap 3. so we have a maximum of 14 item pads available.
    14*28.125=393.75...393+100=493...493/15=32.87
    we have a maximum of 32BRs/race!!!!! 32/3=10.67BRs/lap!!!!!
    Last edited by JFthebestJan; 4th December 2014 at 07:51 PM.

  7. #37
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    Sure? Thats great news ^_^ ho w do you do it?

  8. #38
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  9. #39
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    Whoa, thats a nice move with outstandige usage. Nice

  10. #40
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    the longer the race the greater the benefit of the wep glitch. in a 20 lap race it's 81.7items/race vs 84items/race in favour for the glitch.
    think of it this way... every time you use an item you can't absorb it anymore, that means you re wasting energy that could be used for BRs instead. and as long as you hold an item you can't get another one...

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