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Thread: Multiplayer Weapons Glitch

  1. #21
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    so raizza and i want to do a 1on1 green race with this glitch enabled, and we both want to record the race from our own view. now the question: is it possible to arrange both videos side by side? so that we get 1 video where 1 of us is on the left, the other 1 is on the right?
    edit: we may need a macintosh owner to arrange that video for us.... CIPHER has a mac,right.......
    Last edited by JFthebestJan; 28th November 2014 at 12:10 PM.

  2. #22
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    Lol, can do that easily if you send me the vids
    (no music in vids, since mixing both will be a messy song ^^)

    Cipher

  3. #23
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    Quote Originally Posted by xI-eI2aiiZZa-Ix View Post
    Sure. It is absolutely required to have equally skilled players concerning pulling brs. Against " noobs" (excuse the word but i want to express it clearly) itd be a waste of time. Moreover it depends on the track. I dont need tj for this kind of racing. Ap , sebenco, thats wheres the business iis
    Seb and anupanu? Those are lovely to br on... come to think of it im starting to become interested now. Hmmm.

  4. #24
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    10-12 brs on those two. That means you have to absorb your complete health each lap. Chengho and both tdr s are also mentionable.
    And thx apple for your declaration to help
    Im freakingly excited

  5. #25
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    we call it 'extreme BR racing'

    edit: here's the list of the energy/wep recharge.

    icaras hd/fury:
    quake/plasma = 30/2BRs
    missile = 23/1.5BRs
    bomb = 19/1.2BRs
    rockets/cannon/mines = 15/1BR
    leech beam = 7/0.5BR

    all other ships are getting less energy back due to their higher shield stats!
    Last edited by JFthebestJan; 28th November 2014 at 04:37 PM.

  6. #26
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    is that for real? I mean, the other ships getting less energy back? I'm rocking Pirhana these days fleh I'll have to check this out myself tonight.

  7. #27
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    sry, i gave the numbers for offline single race in my previous post, my fault.

    the real online race numbers are different!

    tested with icaras fury:
    quake / plasma = 44/2.9BRs!
    missile = 33/2BRs
    bomb = 27/1.8BRs
    mines/cannon/rockets = 22/1.4BRs
    leech beam = 11/0.7BRs

  8. #28
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    ah no probs captain. learnt something here - I had no idea offline weps energy replenishment was different to online. Probably coz I don't do offline stuff.

    It's gonna be hard for me to check the online replenishment stat on a piranha without screwing up the race but what the heck - all in the name of research eh?

  9. #29
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    Hi!
    Interesting stuff,
    Anybody know something about this Ap Flash 3 laps online thing..
    Thx
    Cheers

  10. #30
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    God forbid you do that glitch and mess up your online time - it's easy to tell who was racing in the 3 lap flash races on the race times in the online table. I accidently joined one with one of my accounts, facepalmed once it was over like NOOOOOOO.

  11. #31
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    True, same here..

  12. #32
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    the BIG plus about this wep glitch is, that it betters your chances of getting the high valued items like plasma; quake and missiles. normally you would have all 11 items activated, which means a chance of 1:5.5 for getting plasma or quake. with the wep glitch active, only the 8 wep items are activated, which means a chance of 1:4 for getting plasma or quake.

  13. #33
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    Thats something ive never considered before. So in the end one could be faster with this glitch on health torturing tracks than in normal races...

  14. #34
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    exactly
    a few names for it:
    1 player event - OTA (online time attack)
    2 player event - OTT (online team trial)
    multiplayer event - RED (race end destroy)

    edit: some interesting numbers...
    if you add each recharge value of all weps and divide it by the total number of available items, you get the average recharge value of each item.
    normal race (11 items): 27.36/item
    red race (8 items): 28.125/item

    an example: anulpha; venom; 3laps; 100energy at start; 4*2BRs/lap needed.
    that means we need at least 360energy in total...360-100=260...260/28.125=9.24 items/race needed.
    ina normal race we get 260/27.36=9.5 items/race needed
    that's the power of math destruction
    Last edited by JFthebestJan; 4th December 2014 at 04:59 PM.

  15. #35
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    I want it, NOW! great calculation btw , Mr JF but as you mentioned before, there is not only a higher average charge but also chance to get cool items. 1:11 in normal and 1:8 in red races
    Thats called A-level mathematics ^_^

  16. #36
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    oh, i found out that the item pad before the anulpha bridge is no obstacle! you can get it and still make double BR onto bridge.

    edit: that gives us 5 item pads in lap 1+2; 4 item pads in lap 3. so we have a maximum of 14 item pads available.
    14*28.125=393.75...393+100=493...493/15=32.87
    we have a maximum of 32BRs/race!!!!! 32/3=10.67BRs/lap!!!!!
    Last edited by JFthebestJan; 4th December 2014 at 07:51 PM.

  17. #37
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    Sure? Thats great news ^_^ ho w do you do it?

  18. #38
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  19. #39
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    Whoa, thats a nice move with outstandige usage. Nice

  20. #40
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    the longer the race the greater the benefit of the wep glitch. in a 20 lap race it's 81.7items/race vs 84items/race in favour for the glitch.
    think of it this way... every time you use an item you can't absorb it anymore, that means you re wasting energy that could be used for BRs instead. and as long as you hold an item you can't get another one...

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