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Thread: STOP PRESS: Formula Fusion - Next gen Wipeout - from ex Wipeout Devs.

  1. #191
    Join Date
    Mar 2002
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    Central Scotland
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    stin_wz, PS3 , Vita and PS4
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    I had paid the Gold R8 package today, officially I`m in!

    stevie

  2. #192
    Join Date
    Mar 2012
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    Quote Originally Posted by TM.Mordred View Post
    If the Kickstarter gets enough funding I hope that a Vita port would not be out of the equation. I'm getting quite sick of seeing nothing but abstract indie stuff that makes minimal use of the system's horsepower. It's like driving a Ferrari in a school zone. This game could potentially be something huge for Vita racer fans.
    I dont know man, I'm not sure the vita will be able to handle it.

  3. #193
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    Mar 2013
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    JonnydotB
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    Am I allowed to ask, what the setting of the game is?
    I'm assuming it is not related to the WipEout universe.

  4. #194
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    Aug 2012
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    Texas, United States
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    tm.mordred
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    Quote Originally Posted by zteven3000 View Post
    I dont know man, I'm not sure the vita will be able to handle it.
    I'm sure they'll have to tone down the graphics a lot, but if the Vita could handle a port of HD/Fury, I'm sure it could handle a port of Formula Fusion.
    I never had the chance to play the PS3 version of HD/Fury, but judging by the Vita gameplay most of what they did was reduce the quality of the shadows and slightly decrease the sharpness of the models and textures.

  5. #195
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    Sep 2009
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    Amplificated
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    Quote Originally Posted by TM.Mordred View Post
    I'm sure they'll have to tone down the graphics a lot, but if the Vita could handle a port of HD/Fury, I'm sure it could handle a port of Formula Fusion.
    The Vita couldn't handle that "port" of HD/Fury.

    I never had the chance to play the PS3 version of HD/Fury, but judging by the Vita gameplay most of what they did was reduce the quality of the shadows and slightly decrease the sharpness of the models and textures.
    Yeah, yeah, shadows and textures, that's all... and about 3/4 of the resolution chopped off... and about 3/4 of the framerate cut off... and 99% of the player's ability to play the game simply not existing with the controls the Vita provides. That's all. Only that stuff. Yeah.

  6. #196
    Join Date
    Nov 2012
    Location
    Perth, Australia
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    Ace3000_42
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    I'm assuming that this is the general thread, so let me say you guys now have an article about this on Kotaku Australia, which is great, as more and more WipEout fans will know about this series and that WipEout never really died with Studio Liverpool. Keep up the fantastic work!
    Last edited by Ace3000; 23rd May 2015 at 07:43 AM.

  7. #197
    Join Date
    Apr 2014
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    Im drive now Formula Fusion from Steam.
    And i musst say;
    The Contender ist fantastics.
    -Physik very good.
    -Grafik the best
    -Ki will often only tree in the aim arrive, the rest be dead


    My Buttkicker will not works with the Sound
    from this speedpads(to hight and low)
    and Crash-barriers havent Sound.
    The Buttkicker will to many works with the Engine Sound.
    and rumple ever(to deep and loud)

    Can you the sound from Speedpads louder and more deep
    and the Engine low and higher?

    The explosion in the speedpad the concept ist fantastics,
    but the Buttkicker have to little deep-frequenz proportion.

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