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Thread: Faster Than Angels

  1. #681
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    And also, what if the damages in Europe are too ingent to begin the F12000?
    In two years a Country can't back as it was this easily!
    There's still time for everything!

  2. #682
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    Who says anyone running the F12000 gives a f***?

  3. #683
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    Yeah, they won't. It's the second coming of the F9000, they don't care.

    Regarding time and the F12000, I (with your help, of course, if you want to do so) also need to figure out all the tracks that'll be part of it, I already have 3 so far: Altima VIII (Canada), Omega Harbour (Australia) and Sidewinder (Japan). I think that Jonny and Snake wanted to have home courses for their teams (as Angelus' is Omega Harbour), so that'll bump it up to 5
    Last edited by Ace3000; 3rd March 2015 at 08:27 AM.

  4. #684
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    Fire star, but not until near the end. Also, Sol 2 is cool. Maybe I'll make some of my own, but those are my suggestions for now.

  5. #685
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    Ehh, I was thinking of new tracks. Yeah, Altima VII(7) was used before, but the one in the F12000 is VIII(8), which will be a remade version, using only some parts of the original VII

  6. #686
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    I'll test my paint.net skills and see if I can make a Sol 3. I didn't even see that extra I...

  7. #687
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    Paint.NET, interesting. I use GIMP.

  8. #688
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    Most of the stuff you can do in phone shop can be done on paint.net. never tried GIMP.

  9. #689
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    GIMP is pretty much a free, linux version of Photoshop that's also available for Windows and Mac.

  10. #690
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    Maybe I'll try it out. I don't know how to do some of the stuff that I've seen on your images on paint.net or photoshop.

  11. #691
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    Like what, the glowy effects?

  12. #692
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    For an example, yes, the glowy effects.

  13. #693
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    Yeah, I only know how to do that in GIMP, as it's a script in the program. You input a couple of variables and the script goes and makes the effect for you.

  14. #694
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    ...I don't like scripts...maybe I'll just stick to paint.net.

    You think maybe if we stay off topic long enough Hellfire_WZ will show up?

  15. #695
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    Well, since I made the thread, let me beat him by saying "HEY. CUT THAT SH*T OUT!... okay bye teehee~!"

  16. #696
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    I got exited, so it's a bit rushed. In case you're confused on how "4" works, it looks a bit like this. There is a drop/jump before "4", but the rest of the gaps in the road represent under-cresses.

    sol 3.jpg

  17. #697
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    Dude, I f*cking LOVE Turbo Racing! Spent a good chunk of my childhood playing that game! Also, you'd be glad to know that a song from that game will be in FTA.

    However, the course needs to be split up like Fusion's tracks, with a Short, Medium and Long course, like my F12000 revision of Omega Harbour. Otherwise, that's pretty good!
    Last edited by Ace3000; 3rd March 2015 at 02:39 PM.

  18. #698
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    I made it better but also kinda made it worse. Hopefully you can see everything ok

    Green=Short
    Red=Medium
    Black=Long

    sol 3 split.jpg

  19. #699
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    Nice job! Wait...

    3: 20 degree incline towards outside
    OH YOU HORRIBLE HUMAN BEING! You're doing a Chenghou Project! NOOOO!

    (It's okay, I'm fine with it, but Chenghou's outward banked corner is a bitch)

  20. #700
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    That's actually my favourite part of the course. I wanted to add an element of having to fight gravity on some of the track, hence the 90 degree banked corners. I don't know if you've played trackmania, but the 90 degree turns in that game really seem like you're being pushed down. You basically have to stave up it, and it's awesome. That game alone inspired me to put it in this track.

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