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Thread: Why are there so many Icaras Pilots online?

  1. #1
    Join Date
    Jan 2014
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    Stockport, UK
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    Snakenator1
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    Default Why are there so many Icaras Pilots online?

    I don't get what draws so many pilots to this team, it seems the diversity of teams has been in a decline lately in favour for Icaras. Its rare to see anyone use other teams right now such as piranha

    I'm just curious so please don't spark a argument, just what does this team do that works for you but not for many others? cause I'm only successful with FEISAR

  2. #2
    Join Date
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    idloveacupoft
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    I notice many icarus pilots at slower speeds. Obviously the speed is great but i find the icarus incredibly easy to handle also. Doing br's in icarus for some reason seems easier maybe thats just me, but its relative small and sleek frame seem to allow for an easier br

  3. #3
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    Rapier_Racer -OFW-
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    Default

    Probably because it has a 10 speed stat and is easyish to handle. I don't like the way Icaras handles personally, it has a strange center of gravity for me. The back of the ship feels like it swings out when you turn and I don't like it.

    However it might just be timing on your part or the speed class being raced at the time for you seeing all the Icaras, I see more Feisar and Harimau about playing at Rapier and Phantom.

  4. #4
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    LPswim2009
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    I think everyone flocks to Icaras mainly because of the speed in belief that they are guaranteed an obvious victory, half the time it is true. I've even witnessed newbie pilots on numerous occasions who instantly jump online seeming to favor the bright pink streak, I've started using it myself because of how it handles (and I need to get loyalty points), however, I'm a firm believer in that it is not the ship that gets you medals, it is the skill of the pilot, Thus I try to stay away from it to give myself more of a challenge in the circuits and to better myself skillfully as a player ^_^

  5. #5
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    TERRA-WRISTS / SKRUFFEM
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    Default

    ^ I like that

  6. #6
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    mannjon
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    Default

    While I find I can win in most any ship due to skill, when you have a lobby full of pilots with equal skill and abilities the ship differences really start to matter. With that being said, I find Icaras as the ONLY ship I would ever use in Venom, Flash, Rapier and here is why:

    On the lower speeds, handling isn't really that much of an issue as you can sideshift about 95% of all the turns. Since you don't lose any speed while sideshifting, the acceleration becomes almost irrelevant save for jumping to the first weapon pad and getting a lucky mine, bomb, or turbo. So the ship's stats for handling and acceleration on the slower speed classes are a moot point and speed becomes the most significant factor. However, there is enough of a difference in handling between Icaras and Pirhana to more than make up for the lack of shields in the same comparison. As stated, Icaras does seem to roll better, and in fact the HD version more so, which makes up for the difference between the HD and Fury versions.

    Hidden stats are also important to consider. The Icaras has a unique center of gravity. Some find it off-putting, but others that get used to it will swear by it. The combined handling and center of gravity enable Icaras to be one of the best ships to use for maintaining a racing line. Icaras is most certainly NOT a beginner ship however because to use it effectively one must be able to master risk vs. reward. Icaras is un-catcheable almost, once in the lead and quite sustainable using barrel rolls. Since all ships require the same amount of ship energy to roll, the only time that shields ever really matter is when the Icaras is getting to first place, or someone gets in a shot from behind. Initially I was drawn to it for speed, but now with the innate abilities, I'm confident in my decision. Icaras is most definitely the ultimate "green-league" ship, and to be a successful Icaras pilot, you have to learn to race accordingly (with shortcuts and barrel rolls as the priority over weapons).

    Here is my personal take over the skill required to master a ship for comparison's sake (with 1 being beginner, and 5 being expert). This is *NOT* to say that if you drive a 1 rated ship you are a beginner by no means and you are an expert if you race a 5 rated ship. This is just respective difficulty to make full use of a ship based on stats. Beginner is assumed little to no race experience yet, skilled is average pilot having gotten Transcendence.

    Feisar: 1 beginner, 5 skilled
    AG-Systems: 1.5 beginner, 3 skilled
    Assegai: 2 beginner, 3 skilled
    Mirage: 2 beginner, 3 skilled
    Icaras: 2 beginner, 5 skilled
    EGX: 3 beginner, 3 skilled
    Harimau: 3 beginner, 4 skilled
    Triakis: 4 beginner, 5 skilled (only due to Pirhana like handling stats)
    Qirex: 4 beginner, 4 skilled
    Auricom: 4 beginner, 5 skilled
    Pirhana: 5 beginner, 5 skilled (probably hardest due to handling)

  7. #7
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    I don't have/don't want transcendence. But that ^ is a good post. Thanks for sharing mannjon

  8. #8
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    LPswim2009
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    Default

    Thank you Mannjon, very helpful indeed! :{D

  9. #9
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    Whizawk
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    A good way to look at it is if you need to always use the air-brakes or not.
    Air-brakes kill a lot of speed naturally, especially if you use them all the time. That's why I think Feisar has a good edge over most of the ships in the game.

    I use Auricom myself and I'm always airbraking since there's no choice on the higher speeds. You wont event be able to make some of the hairpins on a few tracks in Phantom speed. After using the ship for an extensive amount of time in HD/Fury it does feel a bit underpowered when it comes to Phantom racing, it's essentially a combat ship.

  10. #10
    Join Date
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    mannjon
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    Default

    Hey Whizawk, good post. The Feisar is a very "sticky" ship. It seems to almost effortlessly fall in to a good racing line. I'm currently trying to expound on some of the hidden stats, and I've found that the Feisar does have a slight edge over the subtle corrections in racing lines encountered during turns. On Phantom, most ships need to turn into a corner early, but the Feisar is a notable exception.

    I would be interested to see what you know about the Auricom, mainly because I typically don't use the dual hull ships. My only experience is that it kind of resembles an American muscle car in regards to handling and speed. It seems to catch up to the faster ships on straights, and I would guess that skilled Auricom pilots have to rely on momentum to pull them through more difficult turns more so than some of the other ships. What is the center of gravity like?

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