Project has changed
Please see my BallisticNG thread for what this project is now.
There will be unlockable 2280 tracks and ships in BallisticNG, these ships will use AGR2280's physics.
GitHub
Project has changed
Please see my BallisticNG thread for what this project is now.
There will be unlockable 2280 tracks and ships in BallisticNG, these ships will use AGR2280's physics.
GitHub
Last edited by bigsnake; 12th July 2015 at 09:15 AM.
That looks pretty epic! You're using Unity Pro, right?
Ohh i like. Really interesting how it will turn out in the end. I'm gonna keep an eye on this. Keep up the good work!
Yeah I am, I was saving up for the entirety of 2012 to purchase a license after messing around with the free version so I can later add features that are otherwise impossible with the free version.
Thanks for the compliment, I'm hoping that now I don't have to spend as much time on the physics I can finally get some actual content done for the game.
Last edited by bigsnake; 8th December 2013 at 05:12 PM. Reason: Didn't reply with quote
It looks very nice indeed. Especially the physics, great work. So you are programming and modeling this all by yourself?
Looks good so far, I'll play it soon and give you my feedback!
Keep at it!