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Thread: AGR2280 - A Wipeout inspired racing game

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  1. #1
    Join Date
    Dec 2012
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    England
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    bigsnake009
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    Lightbulb AGR2280 | Now BallisticNG

    Project has changed
    Please see my BallisticNG thread for what this project is now.
    There will be unlockable 2280 tracks and ships in BallisticNG, these ships will use AGR2280's physics.

    GitHub
    Last edited by bigsnake; 12th July 2015 at 09:15 AM.

  2. #2
    Join Date
    Apr 2010
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    Default

    That looks pretty epic! You're using Unity Pro, right?

  3. #3
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    Azurooth
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    Ohh i like. Really interesting how it will turn out in the end. I'm gonna keep an eye on this. Keep up the good work!

  4. #4
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    Default

    Quote Originally Posted by Xpand View Post
    That looks pretty epic! You're using Unity Pro, right?
    Yeah I am, I was saving up for the entirety of 2012 to purchase a license after messing around with the free version so I can later add features that are otherwise impossible with the free version.

    Thanks for the compliment, I'm hoping that now I don't have to spend as much time on the physics I can finally get some actual content done for the game.
    Last edited by bigsnake; 8th December 2013 at 05:12 PM. Reason: Didn't reply with quote

  5. #5
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    Default

    It looks very nice indeed. Especially the physics, great work. So you are programming and modeling this all by yourself?

  6. #6
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    England
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    bigsnake009
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    Quote Originally Posted by docfo4r View Post
    It looks very nice indeed. Especially the physics, great work. So you are programming and modeling this all by yourself?
    At the moment it is just me, I haven't made a plan for the future but as the development progresses I might start to ask if people want to contribute. Before anything like that though, I hope to have the physics polished off and wall collisions working correctly.

  7. #7
    Join Date
    Feb 2013
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    Arrow

    Looks good so far, I'll play it soon and give you my feedback!

    Keep at it!

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