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Thread: New track plans for SSGX (Contribution thread)

  1. #1
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    Default New track plans for SSGX (Contribution thread)

    Hello, and this thread is for posting new track plans that you might want to be implemented in the final game. Please only post track plans and if you can, a description of what the track is.

    Up first, the Monstrosity (Ignore the purple text, that was a fail trying to screenshot).
    Unknown.png

    KEY: Green line: Start/finish line
    Blue lines: Checkpoints/Sectors

    BIO:After the fall of the F9000, Germany could no longer fund races due to a massive decline in the world economy. However, the new FX-150 event gave new life to Germany, and with Ampithere Engineering leading Germany out of the troubles of the economy, the country used its last of its emergency funds to build this colossal test track to push Ampithere's craft to the limit. The New Nurburgring, as they call it will test every aspect of your craft to the extreme. No matter how good of a pilot you'll become, never lose your respect for the mighty Monstrosity.

  2. #2
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    Arrow

    The problem with your layouts (Sao Paulo included) is that they are simply too long, and can't be analyzed corner for corner, so I really can't give you a solid opinion besides being too long. Also, once Sao Paulo is created, all tracks for the initial release will be already planned, so unless we get Unity Pro and have the option to create DLC (which is still only an option), we won't use new track plans. I'm not saying you can't post them, I'm just saying that they likely won't be used.

    As for regulating the track plan ideas, here are the layouts for Cassandra, Kealakekua Bay, and Hubian, respectively. (and if anyone else on the dev team is wondering, I did have to do a lot of digging for those )

    cassandra_layout.jpg k_bay_layout.jpg SSGX_TRACK_Hubian_sketch.jpg

    They have much fewer corners, so each is unique and can be analyzed on its own. This should give you some better yet diverse ideas for track layout design.

  3. #3
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    wow, that k-bay pic is a blast from the past! Look at those logos! :B

  4. #4
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    Quote Originally Posted by Mike458 View Post

    BIO:After the fall of the F9000, Germany could no longer fund races due to a massive decline in the world economy. However, the new FX-150 event gave new life to Germany, and with Ampithere Engineering leading Germany out of the troubles of the economy, the country used its last of its emergency funds to build this colossal test track to push Ampithere's craft to the limit. The New Nurburgring, as they call it will test every aspect of your craft to the extreme. No matter how good of a pilot you'll become, never lose your respect for the mighty Monstrosity.
    1. It's the ARC-150

    2.Amphithere already has a track. It's Draco Cavernae, situated in Germany.

    3.Too many turns and the track is too lengthy. The objective are tracks with a "Phantom" (or in our case, Gamma) lap time of around 30-40 seconds.

    Check this document for info on already existing tracks:

    https://docs.google.com/document/d/1...d.b2wq8j73v6dc

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    wow, that k-bay pic is a blast from the past! Look at those logos! :B
    Don't you just love it? Like I said, those weren't the easiest to find (at least Cassy and K Bay), but I found them anyway, and I noticed that old logo, too, you can really see where the new one came from now! I really like the K Bay track layout, with a mixture of tight corners and long, winding corners, it looks fun, not to mention the unseen elevation changes here.

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    Quote Originally Posted by DDD113 View Post
    those weren't the easiest to find
    Yeah, I was sure I had purged it from existence forever :I

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    Well, as I tried to clarify in my previous post, my idea for a starting grid is not specifically for this track. I still think you should at least try to use my idea for a track-split corner though.

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    We've already planned 8 tracks and we don't intend to plan any more. We also don't have any tracks with splits.

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    Awws...

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