I think a merger of those two points goes best. I talked to Damon yesterday and he (finally) remembered bringing up the Time Bomb idea, and also a game mode called Tag, where players basically play tag with their AG ships using weapons and rams. All in all, I think if we have one or both of these modes and no eliminator, I think it still fits the "not-all-out-death" motto but still allows us to have fun in aggression-filled races. I also think that Time Bomb and Tag fit the feeling of the game, because overall, SSGX is a very technical game, and requires tactics and intelligence to succeed at. These two modes take the aggression from eliminator mode, but add a tactical twist, something the brute-force raw eliminator didn't really have save for shielding tactics. It just feels like a more intelligent way to play to me, and that goes with the game, so I think we can stick to the less-violent ideals of the ARC-150 and still include these modes.

Sorry about the Velocity thread, I just decided to form it because I knew I was going to go very much into detail and thought people may be deterred from this thread by the massive wall of text that met their eyes upon viewing it. You can merge it if you want, it's not critical to be kept separate.

P.S. Kai if you like scary indie-horror games, you should definitely get Outlast: http://www.ign.com/games/outlast/pc-145344 http://store.steampowered.com/app/238320/ It has a great story throughout the campaign, and at some points, if you play alone and in a dark room, can be downright terrifying. I played through the whole thing in one long night and have no regrets.