Page 1 of 2 12 LastLast
Results 1 to 10 of 15

Thread: We Need a PA Announcer!!!

  1. #1
    Join Date
    Feb 2013
    Location
    United States
    Timezone
    GMT -6
    PSN ID
    DDD113
    Posts
    562

    Arrow We Need a PA Announcer!!!

    Hello to the dev team and fellow SSGX pilots. Today I would like to propose the idea of having a PA announcer at every track, someone that announces "Welcome to Cassandra" at the start of the race, and then has their words blend into background noise blaring over every fan section on each track. I got this idea from sitting on the grid in NFS Shift 2, listening to the unintelligible yet very present PA announcer firmly address the grandstands, and I think along with the welcome greeting, it would be a great addition to SSGX (along with louder crowd noise, see WipEout Pure! )

    Also, don't get me wrong, I like Blocky, but I think it would be to everyone's benefit if her voice and phrases were more assertive. Right now, she sounds very quiet and passive, sort of like "listen to me if you want, but you might not hear me anyway!" I like the assertiveness of the WOHD countdowns, perfect lap, final lap sayings, etc. (also I've noticed there is no "perfect lap" phrase in SSGX), but anyway, I think that would add to the seriousness of an ARC-150 racing event.

  2. #2
    Join Date
    Feb 2012
    Location
    A▀lar, HE, Germany
    Timezone
    GMT + 1
    PSN ID
    docfo4r
    Posts
    1,035

    Default

    Hm I don't quite understand you... You want another announcer welcoming you to the track?
    I don't think we should add too many different voices. After all it is a racing game. You already have Charlie describing the track [and teams later on] as well as Blocky for in-race commentary. Also don't forget that there is Carlos aswell and he won't only appear on the tutorial.
    Next is on tracks like Nazca Remains, there is no crowd, and also no other announcement system. Even the Blocky countdown screen is nothing very professional, but a short and rusty solution to have the official mascot [Blocky] in the desert...

  3. #3
    Join Date
    Aug 2009
    Location
    Stockholm, Sweden
    Timezone
    GMT + 1
    PSN ID
    Oryx_Crake & Frumpman
    Posts
    1,147

    Default

    doc if I can interject I think what he means is someone who talks to the stands essentially, I think we could describe it as track atmosphere, something that gives the track itself a feeling of being "alive"

  4. #4
    Join Date
    Feb 2012
    Location
    A▀lar, HE, Germany
    Timezone
    GMT + 1
    PSN ID
    docfo4r
    Posts
    1,035

    Default

    Oh, ok. Well if that was the case, then I'm totally fine with it since it counts up towards the ambience.... Or spoken in Unity language, it would be a 3D sound while Blocky & Hellfire are 2D

  5. #5
    Join Date
    Feb 2013
    Location
    United States
    Timezone
    GMT -6
    PSN ID
    DDD113
    Posts
    562

    Arrow

    Yeah Theo has got it, just someone in the background that you can't really here throughout the whole race, but before Hellfire starts talking, the PA announcer could make a clear "Welcome to X Track" announcement, and then begin the muffled ambient speaking.

  6. #6
    Join Date
    Feb 2012
    Location
    A▀lar, HE, Germany
    Timezone
    GMT + 1
    PSN ID
    docfo4r
    Posts
    1,035

    Default

    Alright, I think that would work. But then we'd need a different voice for each track... Some spanish accent for Cassandra, japanese voice for Alphard, german-ish for DC and no voice for Nazca

  7. #7
    Join Date
    Feb 2012
    Location
    Albury, Australia
    Timezone
    GMT + 10
    PSN ID
    keg11; touge_rider2
    Posts
    505

    Default

    What would be the technical requirements of volunteering to v-o (mics, software etc). I might if there is space for an Australian accent.

  8. #8
    Join Date
    Nov 2012
    Location
    Perth, Australia
    Timezone
    GMT + 8
    PSN ID
    Ace3000_42
    Posts
    1,076

    Default

    Unless you went the way of WipEout Pulse and have one VA say "Welcome to <track>", then have the spoken track info.

    Like this:


    -----------------------------------
    The VA that says "Welcome to The Amphiseum" in this video is the exact same one used in all tracks, it's just a generic, yet noticable VA.
    Last edited by Ace3000; 18th December 2013 at 01:28 PM.

  9. #9
    Join Date
    May 2014
    Location
    Malaysia
    Timezone
    GMT + 8
    Posts
    54

    Default

    I would want to make myself useful. Downloading the game for free makes me feel criminal.
    Asian male voices is the one I could do.

  10. #10
    Join Date
    Nov 2012
    Location
    Perth, Australia
    Timezone
    GMT + 8
    PSN ID
    Ace3000_42
    Posts
    1,076

    Default

    Technically it's not finished yet, so you're beta testing, like all of us.

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •