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Thread: So, D-pad or analog stick?

  1. #1
    Join Date
    May 2007
    Location
    Spokane, WA
    PSN ID
    Quickbeamtheent
    Posts
    26

    Default So, D-pad or analog stick?

    I started out using the pad, then hating it and switching to the analog stick, and now I'm back to using the pad WAAAAYYYYY more control with the pad when it comes to pitch control and barrel rolling, and I also make a lot less noise with the controller

  2. #2
    Join Date
    Feb 2002
    Posts
    3,352

    Default

    Negcon

  3. #3
    Join Date
    Dec 2011
    Location
    East London
    PSN ID
    TERRA-WRISTS / SKRUFFEM
    Posts
    962

    Default

    ??? what you mean?

    -Sorry-

    I find negcon but how to play wipeout ? No R2L2?

    Last edited by terra-wrists; 29th May 2013 at 06:17 PM.

  4. #4
    Join Date
    Mar 2013
    Location
    Somewhere called London which you won't have heard of
    PSN ID
    B10H4Z4RD_B0Y
    Posts
    103

    Default

    D-pad. You have no idea how weird the analog stick seems to me. I tried it once recently and as you said more mildly than me, I had basically no control whatsoever (Well maybe it's the extent of my piloting skills and my recent extreme rustiness rendering me unable to pilot half the track without crashing SOMEWHERE). And the noise when I try barrel rolling (note 'try' as it didn't pick up or maybe that's my crap controller).

    So, D-pad and L1 R1 for the airbrakes.

  5. #5
    Join Date
    May 2007
    Location
    Spokane, WA
    PSN ID
    Quickbeamtheent
    Posts
    26

    Default

    Quote Originally Posted by JABBERJAW View Post
    Negcon
    Waaaaaat???? How'd you get it to work? Or is this just a cruel joke 0_o

  6. #6
    Join Date
    Feb 2012
    Location
    Edinburgh, Scotland
    PSN ID
    Knux_Chaotix
    Posts
    710

    Default

    D-pad, NeGcon when Im using the PS1. I lack the brains to get the NeGcon to work on the PS3.

  7. #7
    Join Date
    Feb 2009
    Location
    Sogn, Norway
    PSN ID
    drMannevond
    Posts
    184

    Default

    d-pad. Way more control.

  8. #8
    Join Date
    Sep 2009
    Timezone
    GMT + 10
    PSN ID
    Amplificated
    Posts
    1,028

    Default

    Analogue with 6axis pitch control. I dislike the PSX D-Pad: it feels stiff, inaccurate, and uncomfortable to me. D-Pads are only good for 2D games, IMO... yet there are players like Leungbok who surprise me with how good they are, so it obviously to me boils down to how comfortable you are. Even seen one player get a top 10 time using pure 6axis motion control.

    I've actually tested the D-pad out, and maybe it's just the way I use it, but there are common points that when held actually correspond not to the button you're pressing, but to the perpendicular option, e.g. if I'm holding down D-pad right, if I hold it in the right spot, will actually be D-pad down or D-pad up. So that, mixed with those other serious issues, turns me off the D-pad massively. I think it was fine back in the PS1 days, but then with the PS2>onward they made all the buttons analogue, and it ****ed them up bigtime.

  9. #9
    Join Date
    Feb 2002
    Posts
    3,352

    Default

    I made a few negcons that work on the ps3, BUT, I ended up using element42's converter ( work of art). Sensitivity, dead zone adjustment, and some switches that change button functions.

  10. #10
    Join Date
    May 2013
    PSN ID
    SQUIDWARD32
    Posts
    9

    Default

    For navigating around the track I always use the analogue stick as it can be pointed in loads of different directions (unlike the D-pad), though I often use the D-pad buttons for pulling the nose up/down. I know my way of using the controller may be rather weird, but... it seems to work for me.

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