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Thread: What are your dream ideas for WipEout.

  1. #41
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    radioavon
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    Hey thanks man! Glad to be here.

    Yeah I can see the micro management angle, but I kinda like getting into the details like that as a gamer. Different play style I guess. You could simplify the idea by just having the player be the pilot and have the ability to adjust your own skill points or whatever through xp. Def agree about limiting upgrades. It's almost like you'd have slots ya know so you have an air brake slot and you can add the airbrake that is more robust but weighs more which will drop your overall speed, or you can pick the lightweight air brake that is gonna handle like balls but raises your top speed. Gotta be a trade off.

    Yeah multi player is the catch. You might have to force everyone to use the baseline ships online, or maybe there is a better match making system to pair you up with people of similar levels and presumably progress. I do think it'd be interesting to see if your ship build could out race another players ship build.

  2. #42
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    I think what would be cool would be a career mode where you sign a contract with a team at the beginning and once you have enough money, you can make your own team. You would be able to make your ship with different frames, brakes and engines. each part would have an affect on your craft like some frames would weigh more but be stronger, etc. Then you could customize the look of your ship with different fronts, rears, side panels, wings and cockpits. Then you would choose between a number of sponsor offers and change the color and put on stripes, flames and that sort of stuff. When you were done, you could take it to the test track to tune your ship. For instance, you could tune the engine to make it have more thrust but less top speed, or the other way around.

    I would also like longer tracks, pit lanes instead of absorbing, and a world championship career where there is a scoring system like wipeout fusion where every elimination would earn you 2 points and if you were eliminated, you would get 0. The higher you placed, the more points you'd get. At the end of the race series, the pilot with the most points would win and at the end of the year's championship, the pilot with the highest overall points won and became world champion.

  3. #43
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    The last thing is like a league in WipEout Fusion.

  4. #44
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    Quote Originally Posted by PureSpeed7 View Post
    I think what would be cool would be a career mode where you sign a contract with a team at the beginning and once you have enough money, you can make your own team. You would be able to make your ship with different frames, brakes and engines. each part would have an affect on your craft like some frames would weigh more but be stronger, etc. Then you could customize the look of your ship with different fronts, rears, side panels, wings and cockpits. Then you would choose between a number of sponsor offers and change the color and put on stripes, flames and that sort of stuff. When you were done, you could take it to the test track to tune your ship. For instance, you could tune the engine to make it have more thrust but less top speed, or the other way around.

    I would also like longer tracks, pit lanes instead of absorbing, and a world championship career where there is a scoring system like wipeout fusion where every elimination would earn you 2 points and if you were eliminated, you would get 0. The higher you placed, the more points you'd get. At the end of the race series, the pilot with the most points would win and at the end of the year's championship, the pilot with the highest overall points won and became world champion.
    Team formation sounds like a cool idea, but a pain in the ass in terms of actual implementation. No matter how many things you design or how extensive you make the logo/ship editor, you'll never truly get the team you really want. Especially when cosmetic items have associated stats; good stats that feel comfortable to you might make the ship you want to design look like a total shiteburger. (Before anyone tells me that I had more or less the same idea, it's easier to design parts that work with one body type and livery than with every imaginable one.) The sponsor offers actually sound like something that'd add a cool dimension to managing the way you race without intruding onto actual gameplay. I'd like to see that happen.

  5. #45
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    I actually meant only engines, brakes etc. would affect the performance. Fronts, rears, sides, and wings wouldn't, they would just be your preference on appearance.

    Fatal inertia is a wipeout style game I have and if you look at the customization, you'll see you have four ships to choose from, and you sort of build on that by choosing upgrades for it. That's what I mean. You'd choose a basic platform and build from there. Every platform would have different visual parts.

    Also, something that I think would be cool is something called autosculpt from some of the Need For Speed games. You pick a basic part like a bumper, and you can change the size of the vents and stuff. You make the part just how you want it. This would be cool for cosmetic parts.

  6. #46
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    Autosculpt also had an effect on the part. For example, a wide spoiler was more effective than a small one. Was awesome ^^

  7. #47
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    Quote Originally Posted by Jonny View Post
    Autosculpt also had an effect on the part. For example, a wide spoiler was more effective than a small one. Was awesome ^^
    Wait, you mean sculpting my spoiler bigger will make my car go faster, or choosing a big one to sculpt would make it faster? You mean on Need For Speed Pro Street, or all games? (that have autosculpt)

    - - - Updated - - -

    Man, I just keep having ideas!

    Turbo pad: A pad on the track that looks like a speed pad but green, gives you an instant turbo boost when you fly over it. Can be used for some epic jumps.

    Also, I would like to see super weapons return. When making your ship, you could make your super weapon. You'd choose a basic platform weapon, any regular weapon (rockets, missile, mines etc.) then, you could choose how many projectiles would fire (depending on weapon type) and you'd be given a slider that let you choose the total damage to slowing affect ratio.

    My super weapon: super missile (NOT FEISAR'S NO S ON THE END!) a single fire missile that locks on to an opponent. When hit, you are likely to be eliminated. stats: Damage: 80 Slowing affect: 0

  8. #48
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    I just meant that Autosculpt not only allowed you to alter the look, but also the performance of the car.

  9. #49
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    weather effects like rain and snow,

    optical flares,

    dust and the like

    a better leaderboard

    no bugs

    released after all beta testing is over

    wipeout community events organised by PSN

    wipeout branded clothing items and game peripherals

    customisable skins for ships

    day and night settings for tracks

    a story mode with online interactivity

    DLC released every year (paid for of course)

    hmm, can't think now

  10. #50
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    BETA VERSION FOR EVERYONE THAT HAS COMPLETED HD/FURY!!!!!!!! Oh, and maybe cross-play with PS3, Vita, and PS4 would be nice too.

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