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Thread: What are your dream ideas for WipEout.

  1. #101
    Join Date
    Jan 2016
    PSN ID
    TheMammalizer
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    6

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    A game like 2097 / Xl would be good. I liked the atmosphere of the game. Too bad a new wipeout is near impossible

  2. #102
    Join Date
    Sep 2011
    Location
    New Zealand
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    GMT + 12
    PSN ID
    CJ4717
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    341

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    Definitely gotta love that dark, gritty cyberpunk style atmosphere. I think after Fusion though, the games went a little 'lighter' in terms of the overall tone. Pure was the one that started it where it had really sunny, colorful and upbeat environments (which I also freakin' love). Pulse kinda strayed away for a bit, but it was back in HD.

  3. #103
    Join Date
    Jul 2015
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    GMT + 3
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    MDAym777
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    14

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    Why not have ALL THE TRACKS and ALL THE SHIPS in HD? (I mean, faithful reproductions of the circuits in High Definition. Not like how HD's forward Metropia is actually Metropia Black in Pulse. And how the reversed variant has the vertical mag-lock section, instead of the small jumps in Pulse.)

    At least the original, 2097, 64(yes, I know it's a remaster of WipEout and 2097), and W3SE(minus the classic league, and with the drag racing). The career mode would have the grid system of Pulse and HD, and the game modes of the newer games (such as Speed Lap, Zone, and HD's Eliminator), while also having Pure's free play mode, with Racebox . If the developer is feeling indulgent, there could also be a custom grid league tournament system in place in a way similar to Pulse, but online. That would go along with custom racetrack making.

    If some actually wants it, there could be the challenge system in place, which would be both available in Career mode and Racebox. Also, photo mode would be available.

    EDIT: The ships would also be customizable, both visually and performance-wise, in a similar manner as the Need For Speed remake, where it could be possible to put that Odessa Keys cat decal anywhere on the craft, meaning you can plaster that absolutely SWEET FEISAR with that decal.

    EDIT 2: Also, Racebox could have a configurable number of laps for Single Race mode, like Gran Turismo. Both Racebox and Career races would give you credits, again, like Gran Turismo. Lastly, I concur with a previous poster about randomizable pads in race tracks. I don't know about physics, but the original's collisions just kill me.
    Last edited by hmetal2001; 21st July 2016 at 07:21 PM.

  4. #104
    Join Date
    Feb 2017
    Location
    Ireland
    PSN ID
    scalliano
    Posts
    31

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    Just throwing a few ideas out there ...

    I know the games themselves don't really take in the series lore to any great degree, if at all, but how about a spinoff game centred around the amateur FX150 league serving as a prequel to PurE? Most likely a cut-price digital-only game aimed at introducing new/inexperienced players to the series. These games are known for having a steep learning curve and something a bit on the more inviting side could be fun, especially if it were to include that most novel of concepts, local multiplayer. wipEout Levity, anyone?

    Another idea, expanding upon one mentioned above, would be an amalgamation of 2097 and 64 (yes, I'm aware of 64's tracks being edits of the previous PS1 games, but I reckon they're significantly different to warrant inclusion). This extends to the soundtracks, especially if it means proper high quality versions of PC Music's contributions to 64. Add in a proper career mode, Zone, Elimination, Racebox and 64's all-important 4-player split screen along with an option for oldskool visuals a la the Halo remasters and you're gold. Call it something like wipEout 5000 and throw it up on PSN for £15. I'd buy it. Actually, you know what? Just chuck in the original wipEout tracks, too. The more, the merrier.

  5. #105
    Join Date
    Oct 2009
    Location
    Bayamón, Puerto Rico
    Timezone
    GMT -8
    PSN ID
    MetaKraken (formerly MechaKraken)
    Posts
    545

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    Sony needs to release a new WipEout game once the Omega Collection is released. They seriously can't just ignore on such an anticipated franchise for years.

  6. #106
    Join Date
    Jul 2016
    Location
    Poland
    PSN ID
    Revolucion070
    Posts
    33

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    Of course they can, if it isn't profitable enough. Omega is kind of ground testing - Sony wants to see, if WipEout as a franchise is worth developing, or should they go on and work on something else, something that will make much more money. As you look at the sales of previous WipEout games, the second option however, is much more likely to become true. But still, there is hope. This time, it has some marketing job done, also PS4 platform is pretty popular. The last but not least is that kind of AG renaissance, it should have impact on Omega selling too.

  7. #107
    Join Date
    Oct 2006
    Location
    Paris/Hobart
    Posts
    426

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    All WipEout games ever on Steam.
    With achievements and extras.

  8. #108
    Join Date
    Jul 2014
    Location
    United States
    Timezone
    GMT -8
    PSN ID
    Carcide_027
    Posts
    53

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    A Track Editor/Creator.

  9. #109
    Join Date
    Feb 2017
    Location
    Ireland
    PSN ID
    scalliano
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    31

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    Or, just bring back Pulse's ship skin editor.

  10. #110
    Join Date
    Feb 2017
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    GMT -5
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    31

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    I'd settle for a retro track pack. Sure, some of the earlier tracks would be hell, but I'd love to see Gare d'Europa and/or Silverstream beautifully redone in HD. Imagine if the tracks had the appearance of having been refurbished as well, as if the league allocated its resources to renovating tracks that have since been left derelict in their respective locations.

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