Hey thanks man! Glad to be here.

Yeah I can see the micro management angle, but I kinda like getting into the details like that as a gamer. Different play style I guess. You could simplify the idea by just having the player be the pilot and have the ability to adjust your own skill points or whatever through xp. Def agree about limiting upgrades. It's almost like you'd have slots ya know so you have an air brake slot and you can add the airbrake that is more robust but weighs more which will drop your overall speed, or you can pick the lightweight air brake that is gonna handle like balls but raises your top speed. Gotta be a trade off.

Yeah multi player is the catch. You might have to force everyone to use the baseline ships online, or maybe there is a better match making system to pair you up with people of similar levels and presumably progress. I do think it'd be interesting to see if your ship build could out race another players ship build.