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18th August 2013, 09:42 PM
#161
looking good, love how it's completely different from a normal wipeout track
what should those 2 massive walls represent though?
Cipher
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19th August 2013, 01:09 PM
#162
It's a large wall-like structure with plants growing over one side. The track runs right underneath it.
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20th August 2013, 08:13 AM
#163
think i know what you mean (couldn't find refs of it though, damn chinese wall keeps popping up )
Cipher
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26th August 2013, 03:39 PM
#164
Zepher's prototype is done: Zepher ZY
Attachment 7971
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26th August 2013, 04:45 PM
#165
invalid attachment
Cipher
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26th August 2013, 06:13 PM
#166
#$@%&%$
Here: http://threedmaniak.deviantart.com/a...type-396048338
Also: I know the bump map looks a bit weird, but it was a quick fix.
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26th August 2013, 08:23 PM
#167
what's wrong with the bump map? looks fine to me lol
don't go too hard on yourself ;-)
Cipher
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26th August 2013, 09:40 PM
#168
It looked a bit distorted and pixelated because it was overlaying the dark panel lines.
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5th September 2013, 09:59 PM
#169
Hello folks. Just a quick question to the dev team: could you guys provide large, high quality images showing the individual team logos (like the tiny ones on your website) so that we, the fans, could make t-shirts and other things out of them? Just food for thought. PS I LOVE Hubian and the Zepher prototype, looking great guys!
Cheers,
DDD113
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6th September 2013, 05:08 AM
#170
Hey DDD113,
making t-shirts etc. out of the logos is a very cool idea. It would also help to get more people into SSGX
Currently the team [and also track] logos are made by different people from the team. We will throw the logos all together and once we have them in a good enough quality we will place 'em here and into the upcoming website.
Cheers,
docfo4r
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6th September 2013, 08:51 PM
#171
Awesome! Can't wait to get an IFREET shirt, I love that fiery logo . I've tried to get anyone who will listen interested in WipEout, and if I get them hooked on it (which I have done a few times) I tell them about SSGX, trying to spread the word. The reception you guys have gotten is steadily growing, so let's hope for the best!
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8th September 2013, 11:03 PM
#172
Also thanks for coloring the pads. I watched the new absorbing test at Draco Cavernae and you are clearly able to tell which pads are which from a distance, which will be a very nice feature. Plus the absorbing looks awesome, so it's just a win-win scenario!
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9th September 2013, 04:24 AM
#173
Thank you
For the absorbing, we might tweak the animation a little bit but those will only be small changes so the general thing stays the same. And yeah, I am also happy the pads are now divided not only by shape but also by color
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12th September 2013, 09:32 PM
#174
Also, a question that's just been in the back of my mind for awhile... since you can't use Porto Kora for the first few "illegal" races in the Thruster ST-116, have you considered doing a 2048-style street circuit? It would have to be very basic, none of the swooping glass and metal sections that 2048 had, but just a track through the streets of some city. I just had the idea when I picked up 2048 yesterday, and I wanted to hear your input.
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12th September 2013, 09:38 PM
#175
We thought of that right after we realised we couldn't use PK. It's going to be a street race style track in a modernized version of S. Paulo, Brazil.
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13th September 2013, 12:31 AM
#176
Awesome. Got any concept art? (I'm just curious)
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13th September 2013, 11:58 AM
#177
We haven't thought that far yet. We've got to finish what's on our plate first.
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13th September 2013, 08:47 PM
#178
Alright, I understand. That IFREET prototype is looking great, by the way.
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13th September 2013, 09:17 PM
#179
Thanks!
It's already done:
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14th September 2013, 12:07 PM
#180
Shape looks like an Icaras while the livery reminds me an AG-Systems mixed with a '05 Ferrari :-P
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