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Thread: SSGX development - Official Art (large images)

  1. #61
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    JFthebestJan
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    i want to say BIG thx to Oryx & Xpand for doing this. i like it very much. has something from JPS Lotus

  2. #62
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    Oryx_Crake & Frumpman
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    Dude thank you for playing our demo!

  3. #63
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    The ShipThurstShop one has very odd color composition along with a very odd font choice, the shape itself being a bit...random. Batalia Beer could benefit from a better font too, maybe add a background wich follows the shape of the text too so that it becomes more readable. The text above the Torq logo is badly stretched, The Tadim one is just, heh.. The font on the Ore's one is also oddly stretched. The SAGE one seems familiar but it doesn't feel as if it belongs in this time being.

    The Ship just looked out of place to me, but I'm curious to see it in-game.

    Just my 2 cents.

    EDIT:It's not the best thing ever but maybe it can give you some inspiration for the beer one.
    fUmaWgA.png
    Last edited by RaTcHeT302; 11th February 2013 at 03:42 PM.

  4. #64
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    GalaticTitan
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    Attachment 7388

    I made some sponsers for SSGX, seeing you were short on some. I asked and one of the SSGX members would'nt mind it. I might make some more if some people liked it.

    My tools? My brain, and Paint.

  5. #65
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    We'll make an effort to fix up the decals RatcHeT

  6. #66
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    Have you tried using Adobe Ilustrator?

  7. #67
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    We only use AI for decals and logos. Photoshop is also used for model textures and some in-game graphics

  8. #68
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    art-cloud (PS3 & Vita)
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    Nice designs colo733, that looks really stylish. When I looked another time at my advertisement though, I thought about using some color. What do you guys think?

  9. #69
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    Yeah sure, do a colorful variation of your design. We can then still compare which one looks better

  10. #70
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    art-cloud (PS3 & Vita)
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    Hey all! Attached to this post is the Colorless and Colored version of a SlipStream GX Tournament Poster.
    Attached Images Attached Images

  11. #71
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    That looks pretty good. I'm just unsure on the font, but that's just me.
    Btw: Second major update on Cassandra: Shoreline:
    Attachment 7398
    Attachment 7399
    Last edited by Xpand; 15th February 2013 at 11:01 PM.

  12. #72
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    Epic.

  13. #73
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    art-cloud (PS3 & Vita)
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    Hey guys! Been busy with a track these days for (hopefully) the menu of SlipStream GX. Please give it a listen and let me know what you think.
    http://snd.sc/YzYuRj

  14. #74
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    Honestly, I think it fits the whole hangar menu atmosphere. Let's see what the others think...

    On the same subject:
    Attachment 7400
    Attachment 7401

  15. #75
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    art-cloud (PS3 & Vita)
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    Thanks man, glad you like it. I paid close attention to remaking the heavy like sub-bass heard in the 'Vanilla HD' theme and the stretched samples in 'Magneticism' to keep the WipEout feel...
    Those screens of the hanger look awesome!

  16. #76
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    By the way, I'm always in the mood to make more music; if you guys need more tracks for different menu themes for example just let me know!
    Sorry for double-posting btw, is there an option to delete one?
    Last edited by artcloud; 18th February 2013 at 06:26 PM.

  17. #77
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    Hey artcloud. I listened to your tune. I agree with Xpand, it would fit perfect to the Hangar. Do you think you can emphasize that pad at 01.37 a tad more? It fits very well and serves as a little highlight but atm it feels like it's drowning next to the other noises.
    Other than that it is an awesome tune man! I'd definately use this one for the hangar.

    Actually we agreed in using the same music through every tab in the main menu for now. But we will have another room, or better said another house than the Hangar. It will be some sort of museum where you can see your achievements, 360° views of ship and weapon models, watch backstories and credits and stuff like that so we need some sort of calm futural museum theme. Dare to give it a try?
    Last edited by docfo4r; 18th February 2013 at 06:44 PM.

  18. #78
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    Hey docfo4r, thanks for the feedback! You're right about that pad, I'll crank it up a little to let it stand out more. Wow, the idea of that next room sounds cool. Sounds like something where I would spend a lot of time hangin' around! And 'Oh heck yeah I dare to give that futural museum theme a try'! xD I'm on it!

  19. #79
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    I kinda went ahead and tried something for myself. I don't think it's going to make the cut though! xD
    https://soundcloud.com/rbng-1/atmospheric-test

  20. #80
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    I don't see why we can't just have several menu tunes and pick one at random when you load the menu? No need to switch between two depending on where you are, if you do that you sort of miss out on both

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