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Thread: SSGX development - Official Art (large images)

  1. #201
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    really liking those designs rdmx, wouldn't use the colored triangle thingies in the second pic though, prefer the grey scale ones ^^
    Would love to see a full hud shot, see how it looks, because you still have to take the game environment in account, to make sure it's clear

    Cipher

  2. #202
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    Cipher you can see the current in-game HUD here:


    Maybe it helps. We added a few elements which weren't on your initial design, rdmx. Like that Visualizer for the music for example.

  3. #203
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    why am i not subscribed? wtf!

    and i think the hud needs to be scaled up a little, although that could be something adjustable in the options i guess, cool stuff

    Keep this up!

    Cipher

  4. #204
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    Hey guys, has my music come of use for the game yet?

  5. #205
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    If I may make a comment about the current weapon icons - I think they're a bit busy, and hard to read at a glance.

    Compare it to wipeout_game_icon-01.jpg

  6. #206
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    Hmmm sorry, but I really like the current icons. But weapon icons is all about getting familiar with it. In every game you need to "learn" the weapon icons. It took me some time to learn 'em in WOHD aswell, when I began.

  7. #207
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  8. #208
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    Is there any way to fix the font kerning for 'INTEGRITY' (and across the whole interface presumably) ? Doesn't look right (seems to think it's a monowidth font?)

  9. #209
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    Is the attachment broken for everyone? Also I agree that the current weapon icons are nice.

  10. #210
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    Yeah, I love the current icons, and those warning indicators look fantastic! They really give that futuristic edge to the HUD.

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