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Thread: SSGX development - Official Art (large images)

  1. #201
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    really liking those designs rdmx, wouldn't use the colored triangle thingies in the second pic though, prefer the grey scale ones ^^
    Would love to see a full hud shot, see how it looks, because you still have to take the game environment in account, to make sure it's clear

    Cipher

  2. #202
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    Cipher you can see the current in-game HUD here:


    Maybe it helps. We added a few elements which weren't on your initial design, rdmx. Like that Visualizer for the music for example.

  3. #203
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    why am i not subscribed? wtf!

    and i think the hud needs to be scaled up a little, although that could be something adjustable in the options i guess, cool stuff

    Keep this up!

    Cipher

  4. #204
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    Hey guys, has my music come of use for the game yet?

  5. #205
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    If I may make a comment about the current weapon icons - I think they're a bit busy, and hard to read at a glance.

    Compare it to wipeout_game_icon-01.jpg

  6. #206
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    Hmmm sorry, but I really like the current icons. But weapon icons is all about getting familiar with it. In every game you need to "learn" the weapon icons. It took me some time to learn 'em in WOHD aswell, when I began.

  7. #207
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  8. #208
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    Is there any way to fix the font kerning for 'INTEGRITY' (and across the whole interface presumably) ? Doesn't look right (seems to think it's a monowidth font?)

  9. #209
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    Is the attachment broken for everyone? Also I agree that the current weapon icons are nice.

  10. #210
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    Yeah, I love the current icons, and those warning indicators look fantastic! They really give that futuristic edge to the HUD.

  11. #211
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    @richochet yeah it's broken for me as well, although the link represented the image as well, but that seems to be down now
    and i like rdmx's icons more, but i guess that's personal opinion again

    Cipher

  12. #212
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    This attachment system here... ^^

    Here is another link:
    http://oi41.tinypic.com/2qs9o2h.jpg
    I can also show you the full HUD of course on request, but right now I gotta go to work

  13. #213
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    Quote Originally Posted by rdmx View Post
    Is there any way to fix the font kerning for 'INTEGRITY' (and across the whole interface presumably) ? Doesn't look right (seems to think it's a monowidth font?)
    The correct way to get someone to identify and fix this issue is to talk about keming.

  14. #214
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    Not sure if you guys are looking for more ideas for sponsors or not but here goes:

    It'd be some kind of manufacturing company. Perhaps they provide aftermarket parts to some of the teams?
    (The Kanji says 'Shokaku Heavy Industries')
    Last edited by rdmx; 14th October 2013 at 09:30 AM.

  15. #215
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    Very cool work, rdmx. I like it alot

  16. #216
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    I like the arrow design a lot. Almost a little 2048 reference!

  17. #217
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    Quote Originally Posted by rdmx View Post
    Not sure if you guys are looking for more ideas for sponsors or not but here goes:
    *snip*
    Holy ****.

    And here's to say that I'm not dead, just slowed down.

  18. #218
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    That's awesome news TypeProton! I'm really looking forward to your track. The style is just amazing.

    Also nice work rdmx. I don't think you can have "too many" sponsors. It just makes the world more real the more sponsors there are. I actually think that there aren't enough sponsors on the tracks atm. All kinds of corporations should be paying for adspace around the circuits!

  19. #219
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    Hey I want to get in on all the designin' and the awesomeness and whatnot! I need to make a portfolio for art school anyway so I'll come up with some designs

  20. #220
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    My mind just transcended reality, TypeProton. Absolutely stunning, the style is just so unique and amazing. I'm looking forward to racing on this track, it will probably be my favorite.

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