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Thread: SSGX development - Official Art (large images)

  1. #181
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    icaras is a more stumpy design, this one's nice and smoooooooth

    @xpand are you rendering in isometric or perspective? if it's perspective, then for some reason the perspective feels weird to me..
    Good stuff though!

    Cipher

  2. #182
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    Perspective, 42 degree FOV.

  3. #183
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    hmmm, odd, but okay
    i must be losing it i guess ^^

    Cipher

  4. #184
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    The default ships are fine but the prototypes are the ones that really impress me. Great work!

  5. #185
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    So then you have a great motivation to unlock them in the final game

  6. #186
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    Late reading. Crap XD
    Well, I'm back from a long time no see at the forums. Hi again! xD

    AAAAAND, for my late reading, I LOVED the idea of making the teams' T-Shirts! Would that definitely be awesome!
    (Already waiting for the team logos to make my own A.T.L.A.S. t-shirt)

  7. #187
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    Thank you for your kind words Bruno. I am simply a fan who wants to help spread the word, and I would have no word to spread without the fantastic work that you all have done making the game. Great job so far, I can't wait to see what the future holds!

  8. #188
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  9. #189
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    Hey guys, wasn't sure where to post this, so I decided to do it here.

    If the developers haven't already got music for the game, they're more than welcome to use my music, and they can choose what tracks to use out of all the tracks I've released.

    Link for an example track: http://www.youtube.com/watch?v=75Il9TepH0w

    Like to from you guys soon.

  10. #190
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    ^that video doesn't load for me for some reason conzio, just skips straight to the end, nice to offer though
    checked your channel, "40 something" is great as background music for menus or sth alike ^^

    @ioryx crake good stuff, if i may provide feedback, the left shoulder (for the person) looks a bit long/stretched, as if the neck isn't centred, still i think you did manage to capture personality. i would slightly distort the logo though (to match the perspective of the chest) as well as it being far more detailed than the rest, making it a distraction
    Great work though, wouldn't be able to do it myself

    Cipher
    Last edited by Cipher; 30th September 2013 at 05:22 PM.

  11. #191
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    Hmm. Not sure what went wrong there, I clicked the link myself and it loaded up just fine.
    40 Somethin' for the menu music would work pretty well.

    Here's a list of tracks that I think would best suit the game:
    40 Somethin' (menu music)
    Eventful
    Analog Control
    ObeY
    Current Participants
    Phantom Speed
    Conzio77 (alternative menu music)
    The Desire Decision (2nd alternative menu music, maybe credits?)

    Who's the main developer for the game? Because I'd like it if they know that my music is available to be used.
    Last edited by TheConzio; 1st October 2013 at 11:50 AM.

  12. #192
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    Hey, I think we can use one or two from you, just sent us an e-mail at slipstreamgx@gmail.com with a list of tracks so we can take a listen when we compile the soundtrack for the demo.

  13. #193
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    Just wondering, would you guys be willing to release your funding progress toward Unity Pro? I might be more motivated to cut back and save some money for donations if there was visible progress.

  14. #194
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    I've sent the email Xpand.

  15. #195
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    DDD113: We're at about 6.4% of our goal. It might get a boost once we release the demo, because we haven't really told many people we have an open donation box.

    TheConzio: We're taking a look, or rather, a listen!
    Last edited by Xpand; 3rd October 2013 at 10:10 AM.

  16. #196
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    Thanks for the feedback. I'm working on savings. Let's hope for the best!

  17. #197
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    Thanks a million!

  18. #198
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    Yeah, thanks alot DDD113

  19. #199
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    An idea for your warning symbols down the bottom - how about tessellating the triangles like so? (replace the ! as necessary of course) Perhaps grey out the unused ones as well.
    er5fzGn.pngSB1q7rd.png EDIT: possible speedo revamp?QQcmLv7.png
    Last edited by rdmx; 5th October 2013 at 05:11 PM.

  20. #200
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    I like those ideas. IMO it's something to consider after the current work for the upcoming demo is complete.

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