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Thread: Table Top Racing - Playrise Digital

  1. #11
    Join Date
    Dec 2011
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    East London
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    TERRA-WRISTS / SKRUFFEM
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    962

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    my ps3 controller is dying a death so sad. TTR is my step-in game while I figure out how to efficiently break in my new 'stiff' ps3 controller. I was thinking, I should just let my toes wiggle over the dpad until it loosens up somewhat... meanwhile, i can play TTR - i've got the bouncy wheels and the skidding wheels, and the VW beetle all sprayed up!

    man, those skiddy wheels rule
    Last edited by terra-wrists; 25th April 2014 at 12:46 AM.

  2. #12
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    Jul 2010
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    Preston, Lancashire
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    Colonel__Gaddafi, Erik_Ponti
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    Something I've been meaning to ask; what's up with multiplayer? I read there was online multiplayer but when you go to the online section you just get leaderboards etc?

  3. #13
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    Dec 2011
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    TERRA-WRISTS / SKRUFFEM
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    Seems to be a pattern with sl devs breaking online modes lol

  4. #14

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    This just seems so strange to me, after Wipeout. Leaves a little of a bad taste in our mouth.

  5. #15
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    Dec 2011
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    TERRA-WRISTS / SKRUFFEM
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    I just wanted to say I was playing this on the train today, and time just flew wicked game

  6. #16
    Join Date
    Mar 2008
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    Ontario, CANADA
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    GMT -5
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    dobyblue
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    http://www.eurogamer.net/articles/20...-ps4-exclusive

    WipEout co-creator Nick Burcombe has announced Table Top Racing: World Tour - a timed PlayStation 4 exclusive.

    Burcombe, who dreamed up the idea of futuristic racer WipEout with Psygnosis colleague Jim Bowers over a few drinks at the Shrewsbury Arms in Oxton, Merseyside, said Table Top Racing: World Tour is in the early stages of development for a raft of platforms, including PC, mobile and consoles - but it'll launch first on PlayStation 4 in Q4 2015.

    Development is being led on PS4, Burcombe added. "With a long history of hit games for PlayStation over the decades, we feel that the PlayStation platform is our spiritual home and to make a return to console development, as an indie developer, feels like a dream come true."

    World Tour marks the first time Burcombe has worked directly on a PlayStation home console title since 2007 PlayStation 3 game Formula One Championship Edition.

    It's also the next version of the Micro Machines-inspired Table Top Racing series, which developer Playrise has seen substantial success with on mobile devices. The developers are using the Unity 5 engine to build World Tour, with four-player split-screen as well as online play a particular focus.

    Unlike the mobile version of Table Top Racing, which switched from being a paid for app to free-to-play with in-app purchases, World Tour will be a premium game from the outset, Burcombe promised.

    "We've had a steep learning curve on mobile," he told Eurogamer. "As the market swung from paid-apps doing well to free-apps all the way, we had to move and do something. Turning TTR free was a difficult decision and to be honest, with that wonderful benefit of hindsight, I wish we had just done a new version.

    "Suffice to say, there won't be any F2P TTR:World Tour. It's going to be premium game, paid in-full with optional DLC for those that love it. If you pay more in, you should get more fun out. That's our goal for TTR:WT. No pay-to-win schemes, no wait-timers, no pay for lives, none of that stuff. It's just not what we got into indie dev for. We learnt some valuable lessons in the mobile space, but F2P is not for us. This will be the game we meant to make."

    Early tech-test screenshots of Table Top Racing: World Tour.

    Early tech-test screenshots of Table Top Racing: World Tour.Early tech-test screenshots of Table Top Racing: World Tour.Early tech-test screenshots of Table Top Racing: World Tour.
    Burcombe spent 10 years at Psygnosis after joining as a game tester in 1988. He was the lead designer on the first WipEout game, which launched alongside the PSone in Europe in 1995, as well as its sequel Wipeout 2097/XL, and experienced the developer's transitional period after it was bought by Sony and renamed Studio Liverpool.

    In 1998 he left to co-found N-Gen Racing and Quantum Redshift developer Curly Monsters (for more on Curly Monsters check out our article on the drama surrounding Quantum Redshift).

    After Curly Monsters collapsed, Burcombe spent time at EA Warrington, which failed to ship any titles, before rejoining Studio Liverpool in 2004 to work on the Formula One franchise and game prototypes. He left in 2010 following a round of layoffs.

    It was after this that Burcombe founded Playrise Games, initially helping other developers as a consultant before founding a small developer called Playrise Digital to make making a new racing game for mobile platforms.

    That game was Table Top Racing, which launched on iOS devices in January 2013. An Android version released a year later, in January 2014. The Vita version went live in August.
    Early work in progress screens




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