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Thread: Racemodes for SlipStream GX

  1. #21
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    Wrong!
    In WipEout Pure Pro Tozo, Mallavol, Coridon 12, Syncopia are tracks only available for zone mode.
    Some of them are also available in Wipeout HD for zone mode only also.

  2. #22
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    Quote Originally Posted by docfo4r View Post
    About the zone mode... On Wipeout, the Zone mode works because you know the layout of the track. The SSGX zone mode is purely based on reflexes. You won't reach Zone 100 [in our case, it's counted in "segments", so say Segment 100] so easily. Maybe the limit is lower.
    Play this game. Get back to me when you grow tired of it.

    What you're proposing is this, but with a random barrier to success - that may fool people into thinking it has depth, but I don't think it will be a legitimate draw. I think you need to change your idea of Zone mode - maybe call it something else as it has very little to do with Zone in WO anyway - and also provide an interesting mechanism that allows people to find a way to prepare a little; and I think you or maybe someone else in this thread can come up with a better idea than changing the colours of the upcoming track between red and green. Also, I think something other than an ever increasing speed would be preferable - perhaps something synchonised with the track or otherwise tempo-driven. Ever-increasing speed just seems unnecessary for what you're trying to do.

    The Endurance can of course be a bit boring. Actually we need a racemode like this in the story at one point [unlike Wipeout, SSGX campaign will have a little bit of a story]. We make sure it's not on venom speed But I have to admit I for myself also played 15 lap races online on HD and it is quite fun, because at one point the field becomes messy, with overlaping going on etc. Anyway, you won't find the Endurance too often, so it should be fine
    I was merely providing suggestions to improve it, which is what I thought this thread was about. If it's available from a racebox-like menu, I don't think it would get used very often, and I think games are things people should want to play.

  3. #23
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    What if Endurance Mode was 15 laps, with no Absorb, Shield or Pits functions, and particularly vicious AI? You could make it so that just to survive 15 laps is a feat in itself. That wouldn't be boring IMO if it was well executed.

    In fact reading that back, it would maybe be a nod towards the sadly lost Zombie Mode from 2048

  4. #24
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    @Colonel: Yeah, the Endurance mode might be changed up compared to Single Race regarding pickups and their functions. In fact there is some sort of unsuspected surprise coming up during the Endurance event on the campaign but we can't unveil anything yet. Let's just say that we need the Endurance mode anyways, and we'll see how we include this mode into the Racebox.

    @amp: Obviously there are people who like it and people who don't. I for myself have never been a fan of Time Trials but I understand that this is a race mode which should be available in every racing game. Regarding Zone: Well I can't see how you can compare an AG racing game with a 2D browser mouse click game. Maybe this would be a better comparsion. Of course we wouldn't have this objects on the track but the track itself is what is the challenge.. Well, I wrote about it before...

    Anyways, regarding Zone or whatever. Maybe try to think a bit outside of the Wipeout universe. What interesting race modes to other racing games have? Let's try to invent a new idea. If nothing helps, we still can create Zone tracks for the classic Zone mode and that's it. But I believe that we are more creative than that

    Quote Originally Posted by amplificated View Post
    I was merely providing suggestions to improve it, which is what I thought this thread was about.
    Hmm no this thread should be about collecting new ideas at first place
    Last edited by docfo4r; 19th December 2012 at 11:47 AM.

  5. #25
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    Quote Originally Posted by docfo4r View Post
    Hmm no this thread should be about collecting new ideas at first place
    Isn't that what suggestions are? xD

  6. #26
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    I was referring to the "improve" part

  7. #27
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    You could have a mode in which you are constantly losing health and in order to stay alive you have to do certain things to get healthboosts
    like say... take a corner perfectly or run over an energy pad and you are constantly rewarded for playing well by not dying
    and the longer you play the faster your shield drains, or the worse your handling gets and so on and so forth.

    - - - Updated - - -

    You could have a mode in which you are constantly losing health and in order to stay alive you have to do certain things to get healthboosts
    like say... take a corner perfectly or run over an energy pad and you are constantly rewarded for playing well by not dying
    and the longer you play the faster your shield drains, or the worse your handling gets and so on and so forth.

  8. #28
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    That sounds suspiciously like Zone.

  9. #29
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    In our team chat we came up with the idea of "Platformer".

    The player's ship speed increases by time passing. The difference to Zone: It will be done on a set of special tracks. If you crash into the wall, that part of the wall disappears. So the more crashes, the less barriers the walls have. If you fall off the track, the session is over. We are also thinking if the player should loose health automatically, like 1% each 10th second and can fill up health by perfect laps [10%] or crossing speed pads [3%]. This way we force the using of speed pads a bit more, which can be thrilling by higher speeds.

    Now the question we asked ourself is: Do you like this idea? Should we include this idea as a replacement of Zone or should we also use classic Zone races on these tracks? Note that "Zone" and "Platformer" have great equality.

    Or do you guys have more ideas for the Platformer mode?

  10. #30

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    I'm not sure if it would work, but why not have this for a mode:

    It would be similar to a speedlap, but after about 6 or so seconds a Quake is detonated. If it catches you, the race ends. The quake is slightly faster than the player, so the player must use all speedpads otherwise its game over. The longer you survive, the more points you get. I imagined the player getting a speedboost each lap, so they can either use it for speed, or sacrifice it for energy if they are doing barrel rolls / recovering from damage.

    I am not sure if it could be realised, but its an idea.

    By the way, the Platform mode sounds great. Simple concept, but sounds really challenging and fun.

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