Page 2 of 5 FirstFirst 12345 LastLast
Results 11 to 20 of 41

Thread: Racemodes for SlipStream GX

  1. #11
    Join Date
    Feb 2012
    Location
    A▀lar, HE, Germany
    Timezone
    GMT + 1
    PSN ID
    docfo4r
    Posts
    1,035

    Default

    Yeah, barrel rolls and side shifts work just like in wipeout, same for airbreaks. I only played HD but Xpand described the handling to be a mix of Pure and HD.

    About the zone mode: Yeah, we also discussed this thing as it would be way too difficult if you have a normal track [as narrow as the standard, colors, objects remain the same] to be generated. Our Zone mode will work a bit different. It's called "Zone" but it's another challenge. On Wipeout, the Zone mode works because you know the layout of the track. The SSGX zone mode is purely based on reflexes. You won't reach Zone 100 [in our case, it's counted in "segments", so say Segment 100] so easily. Maybe the limit is lower.
    But as a matter of fact: The Zone mode might be divided into levels: The easy part on low speed contains segments which are quite narrow. If you get faster, segments will be generated which are handleable for the speed. Also we either make the colors of the segments differ for each level you are in or color it to indicate corners. A red segment could contain a sharper corner than a green segment. There will be no full landscape around the track, it would actually look like a computer animation, although sometimes billboards or other small objects will be generated here and there. This way you have a much clearer view of what is coming ahead of you. Also, another idea is that she ship speed increases not too fast, and we only have a certain number or segments loaded at a time. One new segment becomes generated infront of you, the one at the other end of the track disappears. So if you are too slow [too many wall collissions] and you are on the last segment when it disappears, you will fall off the track, session over.

    The Endurance can of course be a bit boring. Actually we need a racemode like this in the story at one point [unlike Wipeout, SSGX campaign will have a little bit of a story]. We make sure it's not on venom speed But I have to admit I for myself also played 15 lap races online on HD and it is quite fun, because at one point the field becomes messy, with overlaping going on etc. Anyway, you won't find the Endurance too often, so it should be fine

    I hope this clears up some question for you guys.
    Now go ahead

  2. #12
    Join Date
    Apr 2010
    PSN ID
    Xpand122
    Posts
    1,528

    Default

    Just to voice that how much we try to get the physics like WO's it's always going to be an aproximation, though so far it's a pretty good one.

  3. #13
    Join Date
    Nov 2012
    Location
    Perth, Australia
    Timezone
    GMT + 8
    PSN ID
    Ace3000_42
    Posts
    1,075

    Default

    Quote Originally Posted by docfo4r View Post
    But as a matter of fact: The Zone mode might be divided into levels: The easy part on low speed contains segments which are quite narrow. If you get faster, segments will be generated which are handleable for the speed. Also we either make the colors of the segments differ for each level you are in or color it to indicate corners. A red segment could contain a sharper corner than a green segment. There will be no full landscape around the track, it would actually look like a computer animation, although sometimes billboards or other small objects will be generated here and there. This way you have a much clearer view of what is coming ahead of you. Also, another idea is that she ship speed increases not too fast, and we only have a certain number or segments loaded at a time. One new segment becomes generated infront of you, the one at the other end of the track disappears. So if you are too slow [too many wall collissions] and you are on the last segment when it disappears, you will fall off the track, session over.
    That would be interesting, I would love to see this!

  4. #14
    Join Date
    Feb 2012
    Location
    A▀lar, HE, Germany
    Timezone
    GMT + 1
    PSN ID
    docfo4r
    Posts
    1,035

    Default

    Yeah me too. But actually we did not program a single bit of a Zone mode yet.
    We are not sure if we should go with the classic Zone mode from Wipeout or maybe create something fresh and new. The downside on the Wipeout Zone mode in SSGX is that our tracks weren't intented to be Zone tracks when creating them, it could be difficult at higher speeds to stay on the road on certain tracks and also, you guys should not expect all those equalizer and visual music effects like we know from HD.

    So yeah, what are your ideas and opinions? Classic zone mode? Random generated tracks zone mode? Create special zone tracks? Or maybe overthink the whole "zone" thing and come up with something new...

  5. #15
    Join Date
    Jul 2009
    Location
    Bradbury Building
    Timezone
    GMT + 1
    PSN ID
    JFthebestJan
    Posts
    873

    Default

    i don`t know if you are planning to implement an online/LAN multiplayer feature?

    as a game mode i would suggest to copy the "X-CUP" from "F-ZERO X". that is a 6 race tournament with every track randomly created by the game.

    do you planning to support other controller devices as gamepads? force feedback racing wheels anyone? i used to play F-ZERO X again recently. this time with an emulator and force feedback wheel support, ABSOLUTELY BRILLIANT!!!!
    Last edited by JFthebestJan; 17th December 2012 at 01:05 PM.

  6. #16
    Join Date
    Mar 2009
    Location
    Paris - France
    Timezone
    GMT + 1
    PSN ID
    Temet79
    Posts
    852

    Default

    Xpand, I'm not able to guess myself if it's possible, hard or not... but would it be possible to have an option like "classic gameplay / modern gameplay"?

    Modern gameplay : BR, SS, and airbrakes like "please turn more when I press"
    Classic gameplay : no BR, no SS and airbrakes like "I can move the big ass of my ship and I really need to brake in advance of the turn". Maybe Al, as an XL lover and whose native langage is English could explain better than me, if he likes the idea of course.

    It's just ... I've been playing XL with Asa this week end... and going back to modern WipEout really does not feel that good.

  7. #17
    Join Date
    Apr 2010
    PSN ID
    Xpand122
    Posts
    1,528

    Default

    I don't think it's too hard to make a "switch" for that. I asked Damian (zero3growlithe) and he told me he could change the drag values of the ship through a script so... I guess that might be possible, but not now...

  8. #18
    Join Date
    Mar 2009
    Location
    Paris - France
    Timezone
    GMT + 1
    PSN ID
    Temet79
    Posts
    852

    Default

    Of course I know it's not the priority at the moment.
    But still, thanks for considering my request, maybe for a DLC :-D
    Last edited by Temet; 19th December 2012 at 07:02 AM.

  9. #19
    Join Date
    Apr 2010
    PSN ID
    Xpand122
    Posts
    1,528

    Default

    DLC? The game is not going to be done in the next week! lol
    When I said not now I meant in this near future. May be added when we get the menus working and start placing all the definitive options.

  10. #20
    Join Date
    Oct 2011
    Location
    Metarie, Lousisana.
    Timezone
    GMT -6
    PSN ID
    I don't have one at this time.
    Posts
    187

    Default

    Quote Originally Posted by docfo4r View Post
    So yeah, what are your ideas and opinions? Classic zone mode? Random generated tracks zone mode? Create special zone tracks? Or maybe overthink the whole "zone" thing and come up with something new...
    Classic Zone mode, and Random Zone mode in my opinion. It's a good mix.

    (None of the non-zone tracks in the Official Wipeouts were built for Zone Mode anyway.)
    Last edited by AG-SYSTEMS; 19th December 2012 at 09:50 PM. Reason: Fix for a tiny error.

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •