Page 1 of 5 12345 LastLast
Results 1 to 10 of 41

Thread: Racemodes for SlipStream GX

  1. #1
    Join Date
    Feb 2012
    Location
    A▀lar, HE, Germany
    Timezone
    GMT + 1
    PSN ID
    docfo4r
    Posts
    1,035

    Default Racemodes for SlipStream GX

    Hey guys. Now since we have our own subforum for SSGX thanks to Hellfire, we want to make the most possible use out of it. There is one pending question in the room for quite a long time: Racemodes!

    We actually have a bunch of racemodes which will definately make the cut. These are:
    Single Race
    Tournament
    Time Trial
    Speed Lap
    Endurance A single race with 15 laps
    Head To Head Race against one AI enemy [needed for campaign story]
    Zone Unlike WO, a track will be generated while racing and random cornerings etc. will be added up. Normal race tracks won't get converted into a Zone track.

    Actually these are quite a few modes already but we would like to include something fresh aswell. So if you have ideas for fancy race modes, post them here. No rating intended as of now, just collecting ideas. We might create a poll later on. Also keep in mind we could simply add our well known "Eliminator" mode but maybe there are some bright ideas here which we like to collect

  2. #2
    Join Date
    Mar 2009
    Timezone
    GMT + 1
    PSN ID
    phaeton_pl
    Posts
    208

    Default

    I found "License" mode in Gran Turismo very helpful for learning tracks and game physics and i was always thinking about this game mode in WOHD. Those short tests were very challenging and i'm sure they could work out pretty well in WOHD. Imagine a series of short quests like:
    - fly through second corner on Chenghou Project forward on phantom speed without scratching a wall,
    - hit perfect Lap on supersonic speed on Anulpha Pass (flying start just before starting line at supersonic speed),
    - do a double BR on Metropia Reverse before mag strip,
    - beat time of 32:00 on Anulpha Venom without barrel rolls
    - fly some part of the track under xx seconds
    - many more possible, if you know Gran Turismo License game mode you know what i'm talking about

    This could be the way to unlock higher speed classes or ships.

    I hope you understand what i'm talking about

  3. #3
    Join Date
    Feb 2012
    Location
    A▀lar, HE, Germany
    Timezone
    GMT + 1
    PSN ID
    docfo4r
    Posts
    1,035

    Default

    Hmm that actually reminds me on the PS3 trophy system to be honest Since we will also have achievements, we already have things like "beat a lap time of" or "don't scratch the wall"

    But these things describe only tiny extra tasks, mainly made in single races or time trials. What we're actually looking for is a complete new race mode [doesn't need to be something from the Wipeout universe].

  4. #4
    Join Date
    Mar 2009
    Timezone
    GMT + 1
    PSN ID
    phaeton_pl
    Posts
    208

    Default

    If you are looking for a completely new race mode why not consider "Green Races"? 8 players, BR's on, unlimited energy and only turbos in weapon pads

  5. #5
    Join Date
    Feb 2012
    Location
    A▀lar, HE, Germany
    Timezone
    GMT + 1
    PSN ID
    docfo4r
    Posts
    1,035

    Default

    Definately a cool idea

    Could be called something like "Turbo mode" [of course not xD]

  6. #6
    Join Date
    May 2012
    Location
    Adelaide, Australia
    Timezone
    GMT + 9.5
    PSN ID
    dreadofmondays
    Posts
    314

    Default

    I like the concept of calling it a Green Race

  7. #7
    Join Date
    Feb 2012
    Location
    A▀lar, HE, Germany
    Timezone
    GMT + 1
    PSN ID
    docfo4r
    Posts
    1,035

    Default

    Vegetarian mode xD

  8. #8
    Join Date
    Feb 2002
    Posts
    3,356

    Default

    Not sure if this would be a mode, but in regular races or time trials, maybe have every 10 seconds of not touching the wall result in a 1% speed increase. Over the course of a 2 minute race, you could increase 12%. This would reward perfect driving, and discourage hitting the walls in areas where is may be beneficial ( I'm thinking HD here). If you hit, maybe should lose either ALL or half of the speed that you have built up. So if you built up 4% in the first 40 seconds then hit a wall, either lose the entire 4 % or half of what you have gained by perfect driving. Maybe an option called " perfect racing" or something like that

  9. #9
    Join Date
    Sep 2009
    Timezone
    GMT + 10
    PSN ID
    Amplificated
    Posts
    1,028

    Default

    Just a voice of concern; I think Endurance has the potential to be quite dull unless the capacity for tactical assessment is possible (e.g. pit stops, something else, be imaginative). Merely making a single race last for 15 laps is useless: if someone can win in the standard number of laps reliably, what's the point of making them go through 15?
    Also, I know you guys aren't professional devs and this project and the experience it's giving you as coders/etc. is for your own benefit primarily; but for players, Zone in WO works because you know the layout - it requires skill, reflexes, and knowledge. Making it impossible to know the layout means getting far will ultimately depend almost purely on the luck of the random track generator making it easy or not. If you want to stick with your current plan, I wouldn't count on "getting the high score" being its most fun aspect unless you're appealing to the kind of players who really like grinding (that's literally all you'd ever be doing in the mode as you've described it), so I'd look at making sure it's still fun in other ways beyond the basic "it gets faster" theme.

    Regardless, have fun with your project

    Edit:
    I should add, from the few videos I've seen, the handling of the game looks different to that of any WipEout I've played. Perhaps you can describe what is possible as it stands, what is on the agenda if your gameplay model isn't yet completed, and maybe provide a video to show as an example? As it is I think there could be some confusion - people could expect the same gameplay as X WipEout, we don't know if BR's are possible, etc.. You need to be able to help yourselves by letting us provide suggestions which you can actually work with.
    Last edited by amplificated; 17th December 2012 at 05:25 AM.

  10. #10
    Join Date
    Mar 2009
    Location
    Paris - France
    Timezone
    GMT + 1
    PSN ID
    Temet79
    Posts
    853

    Default

    @amplificated : We unfortunately see a BR in the trailer.
    For the gameplay, no problem if it's different from recent WipEouts... I just hope it will be really fast, and if the trailer was in real speed, it looks like it is

    EDIT : I like the idea of Jabberjaw!

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •