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Thread: Wipeout 2048 - General tips and tricks

  1. #71
    Join Date
    Sep 2011
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    Los Angeles, California, United States
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    GMT -8
    PSN ID
    Lightbuster88
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    314

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    Finished the A+ challenges. They were brutal but after getting used to them, it became a cake walk, sort of. Also, I find getting first place online very easy for some reason.

    EDIT: Also, thank GOD that the Beat Zico trophy on 2048 was so much easier than HD.
    Last edited by Light Buster; 27th February 2013 at 01:04 AM.

  2. #72
    Join Date
    Jul 2008
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    United States
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    GalaticTitan
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    100

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    Ok, I beated A+ on Sol and on Empire Climb. I still lose when it comes to the others? Advice please?

  3. #73
    Join Date
    Jul 2009
    Location
    Russia, Moscow
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    GMT + 3
    PSN ID
    chalovak
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    199

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    Try Queen's Mall, it's the next easiest challenge after the ones you've mentioned. The only problem is the last curve there (track is narrowed there, watch out for possible collisions that might slow you down), right before finish, but after some practice it will be easy to nail it.
    The only tip that worked and works for me is just practice.
    Try time trials for the tracks that seem diffucult, try them at A class first, then when you are able to "perfect lap" 5 laps in a row switch to A+ speed and repeat. Then go for challenges.
    Oh, and another advice: try to hit the green pads: turbo and autopilot can be crucial sometimes and really helpful.

  4. #74
    Join Date
    Feb 2013
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    Dundee, Tayside, Scotland
    PSN ID
    bd1317
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    9

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    Altima and Sol are very easy tracks to succeed in the A+ Challenge. All A+ challenges are easy when you become first place, in all honesty the biggest obstacle is just getting ahead of them because of their tendency to shove you around and launch missiles and such is so distracting. Altima and Sol offer an abundance of barrel roll opportunities to allow you to get ahead of everybody else. I have a few tips to help succeed in these events.

    Altima

    The first thing you should do before you cross the line is shift over to the far left. This will allow you to handle the corners at the beginning without much airbrake use. Make sure you just miss the far right bend and turn sharply right to enter the first skill cut. Here make sure you keep airbraking to a minimum, hitting the right wall is much better than hitting the left one. Experiment with different ships to see how much airbraking needs to be done to get through cleanly. After the barrel roll you should be in 5-7th place already. When you get to the Altima Drop pull the nose up to lift you onto the second level. reaching this means that you don't need to travel all the way down to the bottom of the chasm and back up again. You'll also have much less airtime which would prevent you from gaining too much air resistance from flying. This should put you in 1st-3rd place.

    The final skillcut is much more easy to enter than the one near the start but more difficult to make it through cleanly. Firstly, it's a good idea to turn your craft to the left as you fly into it, just as if you are taking the original corner too late. The instant you enter the tunnel tap the right airbrake to get you through the corner. As soon as you see the light at the end of the tunnel sideshift onto the speedpad to exit.

    Sol

    Other than "Don't fall off"...
    Take the left route at the tracksplit. Keep to the left and time your pitch downward so you can barrel roll as you hit the end of that part of the track before you fly down to the track again in which case you can barrel roll a second time before reaching it. If you have a turbo after you reach the second skillcut you can ignore it altogether and aim for the other side of this large corner past all the arrow signs, pull the nose up and barrel roll in mid air. You should land perfectly on the other side of the track. Otherwise take the skillcut. (Don't do this if you have pilot assist on, even "Normal" pilot assist, it will try to pull you back onto the track and will slow you down making you fall. Shouldn't really be using it in the first place though). The final skillcut is one of the most risky in the entire game. This is what would make this track ideal for the AG Systems Speed or FEISAR Speed as the airbrakes will try to pull you down so for heavier ships you'll need to be twitchy with them. Light ships however should handle this fairly easily.

    I hope at least some of this was beneficial to someone. Took me a long time to put together.

  5. #75
    Join Date
    Apr 2013
    Location
    Manchester, UK
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    2

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    Hi guys,

    How do you unlock the Pir-hana speed ship event in the 2050 campaign?

    Cheers! =)

  6. #76
    Join Date
    Apr 2006
    Location
    France - Rouen
    Timezone
    GMT + 1
    PSN ID
    kaori714
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    1,244

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    2048, pass events 1, 2, 3, 4, 5, 6 and the final.
    2049, pass events 1, 2, 3, 4, 5, 6, 7 and the final.
    2050, pass events 1, 2, 3, 3-1, 3-2, 3-3.

  7. #77
    Join Date
    Apr 2013
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    Manchester, UK
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    Thanks kaori. =)

  8. #78
    Join Date
    Aug 2008
    Location
    Spain
    Timezone
    GMT + 1
    PSN ID
    Rau-Lin
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    19

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    Hello Wipeout Fans!

    I have come back to play Wipeout 2048 since some months ago, and I'm trying to master the expansions HD & Fury.

    But the fact is that I'm unable to understand how the Detonator Mode works in the Fury DLC. The manual doesn't explain so much, and I don't know how to use the EMP, whatever it is.

    I have realized that when passing over the pannels you begin to activate this EMP, and after some of them the girl-narrator tells you that this is activated. So then I would like to use it, but I don't know how to do it. I did it once, and at that moment I thought that it could be by pressing the "x", but didn't work again.

    If anybody could explain it... I would thank it a lot, because without it I am not so sure about earning the gold medals in those events.

    PS. The Fury expansion is beautiful, though I don't like too much those combat events. On the other hand the HD expansion is great by any point of view. I haven't PS3 so I'm so happy to play it in the Ps Vita.

  9. #79
    Join Date
    Sep 2009
    Timezone
    GMT + 10
    PSN ID
    Amplificated
    Posts
    1,028

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    Good on you for not liking Eliminator/Combat. It's terrible, stick to the racing, Zone, and Detonator (see? There's plenty else to do! ;P)

    I gave up on 2048 so I haven't played its version of Detonator, but I imagine it would be activated by the right analogue stick, sort of like how you flip your ship around in the aforementioned modes I don't think much of.
    But anyway, Detonator's objective is to chain-destroy the mines. You have a score multiplier that, when you hit mines consecutively, goes up; i.e. the more mines you hit without missing, the higher your score (reloading resets your multiplier). You also get bonus points for destroying the "bomb", a big mine that stands out and of which there is one in a random location in each lap for a total of 14 if you complete the Detonator event (as they end after 14 laps). Of course, the faster you go, the harder it will be to aim and chain together mine disposals, so you'll have to rely on spamming your cannon and the EMP in the later laps. The EMP destroys mines in front of you for a distance dependent on your charge level (which you gain over weapon pads), but those destroyed are not added to your chain-streak.

    One last word of advice, though: you will not master HD/Fury on the Vita. Its framerate is terrible compared to the console version, and the controls are much worse than a 6axis or DS3. That said, if you're having fun, knock yourself out.

  10. #80
    Join Date
    Aug 2008
    Location
    Sweden
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    GMT + 1
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    MrOrbital
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    320

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    Push right analogue stick up to activate the EMP. The low framerate and controls make the HD Fury expansion to the Vita more difficult than the campaigns on the PS3 version. Elite gold on the Detonator events is a real challenge!

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