Page 5 of 10 FirstFirst 123456789 ... LastLast
Results 41 to 50 of 98

Thread: Wipeout 2048 - General tips and tricks

  1. #41
    Join Date
    Jul 2007
    Location
    Geleen in the Netherlands
    PSN ID
    MarcoM1972
    Posts
    113

    Default

    Quote Originally Posted by chalovak View Post
    Hah! Congratulations!!!



    Well, that's how 2048 works. At least for me.
    At first even C class was surprisingly fast, but now all these A+ challenges seem beatable. ) You literally feel how you evolve (wipeout wise, of course) with this game, lol.
    Thank you!

    On the lower left corner of the grid I have now the ABC time trials for all 10 tracks.

    When I get to rank 25 the A+ speed challenges will be unlocked, as you stated previously. Will beating these add A+ time trials on the lower left part of the grid?

  2. #42
    Join Date
    Jul 2009
    Location
    Russia, Moscow
    Timezone
    GMT + 3
    PSN ID
    chalovak
    Posts
    199

    Default

    A+ speed laps will open either with the first A+ challenge, or earlier.
    I don't remember. But I am 100% sure you don't have to beat these A+ challenges to unlock A+ speed laps.
    So, you will get a chance to practice before cracking these challenges.

  3. #43
    Join Date
    Mar 2009
    Location
    Paris - France
    Timezone
    GMT + 1
    PSN ID
    Temet79
    Posts
    852

    Default

    Congrats man!
    Regarding speed, you'll probably be suprised with the gap between A and A+.

    I think at level 25 you unlock the first A+ challenge.
    Then you unlock one challenge every level.

  4. #44
    Join Date
    Jul 2007
    Location
    Geleen in the Netherlands
    PSN ID
    MarcoM1972
    Posts
    113

    Default

    Thanks!

    I just leveled to rank 15. It opened up the 10 A+ speed laps. That gives me some levels to practice once I reach 25.

    This was one day with many achievements for me

    Thanks to you guys who supported by explaining things and holding my hand.

  5. #45
    Join Date
    Dec 2005
    Location
    Sol 2
    Timezone
    GMT -5
    PSN ID
    Airrider1
    Posts
    261

    Default

    May I ask a general question about online competion? I see lots of racers using the Pir-Hana Speed (and one positively blazing pilot who uses a chrome Pir-Hana Prototype...showoff =P) on races and really doing well, but on the other hand I've been doing speed laps of really tight courses like Rockway and the Subway and found the Qirex Speed a better fit, its width notwithstanding.

    So the question is, should I practice with the Pir-Hana until I get to the point where I can get more out of that extra tic of speed, or do I stick with what felt like the better fit initially?

  6. #46
    Join Date
    Jul 2008
    Location
    paris
    Timezone
    GMT + 1
    PSN ID
    leungbok - BADTEST
    Posts
    2,545

    Default

    IMO, below A+, pir-hana speed, pir-hana prototype and feisar prototype are the best ships (in matter of speed).
    For A+, ag-systems speed and feisar speed are the best.

  7. #47
    Join Date
    Sep 2012
    Timezone
    GMT + 1
    PSN ID
    iDr_oPi
    Posts
    2

    Default

    Quote Originally Posted by MarcoM View Post
    Thanks!

    I just leveled to rank 15. It opened up the 10 A+ speed laps. That gives me some levels to practice once I reach 25.

    This was one day with many achievements for me

    Thanks to you guys who supported by explaining things and holding my hand.
    Ok... Then i'll unlock my A+ Speed laps as soon as i finish the offline campaign(im at level 16 currently, soon i will get my Pir-Hana Agility. cant wait til i finish the campaign though, once i was 2nd at the third lap, and i was shot by one of the bots having the machinegun just far enough to miss the last skill-cut.

  8. #48
    Join Date
    Oct 2011
    Posts
    15

    Default

    What does ag-systems prototype exactly do?
    Double barrel-roll means double turbo when you land?
    Extended sideshifts means more handling?
    Is it better than ag-systems agility regarding zone mode?
    also, is analog or d-pad better for this game?
    Last edited by Ryuk; 1st January 2013 at 03:12 PM.

  9. #49
    Join Date
    Jul 2008
    Location
    paris
    Timezone
    GMT + 1
    PSN ID
    leungbok - BADTEST
    Posts
    2,545

    Default

    AG-Systems proto have double BR ability, that means his turbo gain is twice powerfull, but in counterpart single BR gives nothing. Extended sideshifts makes the ship faster when you use them in turns, it's not really a handling enhancement IMO. For zone mode maybe this ability can help at some point, but i'm not a zone specialist. On handhelds, wipeout pilots usually prefer d-pad, but use the method you're comfortable with (since vita's analog is way better than psp's), some players (soa-booney i think) have good results with analog stick

    - - - Updated - - -

    AG-Systems proto have double BR ability, that means his turbo gain is twice powerfull, but in counterpart single BR gives nothing. Extended sideshifts makes the ship faster when you use them in turns, it's not really a handling enhancement IMO. For zone mode maybe this ability can help at some point, but i'm not a zone specialist. On handhelds, wipeout pilots usually prefer d-pad, but use the method you're comfortable with (since vita's analog is way better than psp's), some players (soa-booney i think) have good results with analog stick

  10. #50
    Join Date
    Feb 2002
    Posts
    3,352

    Default

    Any tips on sol A+ as to where to use turbos, routes, ect. I seemed a bit lost last night when looking at the top times. I know my line isn't perfect, but the turbo/ autopilot placements seem to be way off for me

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •