So we know there is cross play between WipEout 2048 and WipEout HD Fury in multiplayer, but my question is, will the HD Fury tracks and ships be part of the single player experience on 2048?
So we know there is cross play between WipEout 2048 and WipEout HD Fury in multiplayer, but my question is, will the HD Fury tracks and ships be part of the single player experience on 2048?
Last edited by Dusk118; 29th June 2011 at 08:47 PM.
No they won't. Or if they are I'll be very sad 'cause it doesn't make sense.
Pretty sure they'll be available in SL, TT and SR (and probably every other gamemode shared between the games), but I'm not sure what the other modes are so it's hard to tell. Since they're in the game and a lot of work has already been done on them, and 2048 is obviously so compatible with HD/Fury, I'd say it's a safe bet to assume they'll be available in some capacity for single player. It wouldn't make any sense to not allow those modes to be playable on those tracks.
Probably not the campaign though, which is what I think DD777 was trying to say.
I imagine that WO2048 is split into two parts, just like WOHD’s campaign mode. So when you start the game you can either choose to play WOHD Fury or WO2048. Basically two seperate games packed into one container. In the end, they are two different games and have nothing to do with each other.
Now THAT would be interesting. Either way, I'm getting this game whether they're on there or not.
Last edited by SaturnReturn; 2nd July 2011 at 07:06 PM. Reason: Deleted Quote.
Since I mainly played speed lap in HD, I kinda felt like that was a big part of the single player experience.
In fact, most of the modes in HD/Fury are single player - SL, TT, Zone, Detonator; and the multiplayer modes SR, Zone Battle and Eliminator can also be played single player. So... I think it's fair to assume the "single player experience" extends beyond the campaigns, no?
Yeah.
My applogies on my sudden dissapeances. But ever since the brand new Wipeout game came up. I was suprised from what they`re doing. I doupt any track from HD or fury would appear. It`s based BEFORE the origonal WipEout, and it means none were made before hand. Maybe for DLC, but I doupt it. But for Ships, the origonal Five have been confirmed have confirmed aka Fiesar, AG-Systems, Qirex, Auricom, and Pir-hana (Piranna). I Want Assagai, Icaras,and maybe Triakis to come back? Before they were foundations, and racing companies. And maybe Van-Uber to come out as well along with Xios?
@Raptor 1:The rules are very clear,do not quote the post directly above yours. I did it before and it hurt.
PS3 already has WOHDF,so unless it is to make things easier for the PS3 users,I don't think they may be a HD in 2048.Or maybe they will have it in such a way that you must have WoHDF beforehand to have integration between 2048 and HDF
Hell the f no!
One. Did the guys in designer republic use any familiar and similar tracks after each wipout?
No
Should studio Liverpool do anything that is similar and familiar with tracks after each of there series?
No and they better have not.
It's called creating something new every time. Not bring through the same thing over.
If anything, any of the new tracks should go with the proposed teams their bringing out. Including tracks from the main teams themselves.
If they even put in one track from pulse and pure. Studies Liverpool has completely lost their creative mind.
Oh somebody say "its ok to pull in tracks from the other games".
I'm gonna say sure... If the tracks are one something u can use for online game play or gaming in a unlockable or downloadable game pack.
Don't u fools have any of the tracks from hd, fury, pulse, and pure mixed in with this 2048.
Cause you know for damn well it won't even be 2048
It would be 22 or 2348.
Dude, calm down. It doesn't have to be part of the storyline, just an extra thing in the Campaign. But think, if there's crossplay with HD, then the HD stuff would have to be in this game SOMEWHERE.
HD has to be in 2048, if it could stand up for it in the Vita.
Nope! If you already have Wipeout HDF on your PS3 system you are allowed to dl it on 4 other systems for free. So you will be able to dl Wipeout HDF right away on your PSVITA system without any additional cash.
I think it will be two separate games. 2048 exclusively for PSVITA and maybe playable on PS3 after half a year or more. Wipeout HDF cross compatible between PS3 and PSVITA. So no cross compatibility between 2048 and Wipeout HDF!!!
Greetz Mad-Ice
Well, they didnt design the game or the tracks or have ANY say in the actual game content on WO or WO2097 or WO3 (which of course did have classic tracks in the Special Edition anyway)
How is it people still think designers republic made the game
They did some cool graphic design, which is not game design
PS3 games are not playable on the Vita...
Just because 2048 and HD/Fury can play together over a network doesn't mean the games themselves could be ported either way at will - they're still very different on a technical level, and the PS3 and Vita are very, very different machines.
I don't think this is true... I remember one of the early interviews on WO2048, one of the developers was impressed with how adeptly and smoothly the Vita could run Wipeout HD tracks without any modification.
Also, Sony has said since the announcement that the Vita was designed to have easy porting from the PS3, and there is one particular game(Dungeon Defenders) that was ported in a week.
Of course, this doesn't mean that you can play any PS3 game on the Vita, it just means the two systems are more alike than one might think.
The CPU architecture is fundamentally different between the systems. The code has to be compiled to the specifications of the system desired or the game would not run at all. Ports are compiled from source code for an entirely different system, (which is why things don't always turn out that well, hence so many PC gamers complaining about "shoddy console ports") but as you said, Sony have developed the Vita in mind of having easily portable content between it and the Vita.
Games don't exactly come packaged with their source code, so it's impossible to have a PS3 game run on a Vita console, let alone on the fly - compiling code takes time - and typically, work needs to be done to polish up some aspects of the code which are specifically designed for the other machine, so the games would still likely have game-breaking bugs.
It would be like running Japanese through Babelfish and then into English and expecting there to not be a problem.
So, no, you can't just plug in a PS3 game to a Vita and get it working for the very same reasons you can't put an Xbox 360 game into a PS3 and expect it to work.