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Thread: Problem w/ airbrakes and side-shifts

  1. #1
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    Default Problem w/ airbrakes and side-shifts

    The only ship I use is Piranha and the only speed class I play is Phantom. This means that almost the entirety of my play is based on airbrakes and side-shifts, and even then it seems there are some corners that are just impossible to make (e.g. the second turn on chenghou project forward, but I've come to accept this latter fact).

    The problem I'm having is that in order to effectively use airbrakes, I need high precision adjustments, and this means tapping the airbrakes. Of course, tapping the airbrakes will incite a side-shift--often accidentally, and then I eat the guard rail.

    I'm guessing not, but is there any way to assign side-shifts to a different button?

    In any case, any other players share this frustration?

  2. #2
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    Yes, I suffer from accidental sideshifts through a corner sometimes and it does result in me eating concrete...
    As far as I know of though, in the controls menu, there simply isn't a seperate button for sideshifts, it's always done through double tapping air-brakes, so I think you're out of luck.

    Though, if you're merely tapping the airbrakes for adjustments, surely the steering would do that too if you held each correction for slightly longer and only occasionally used airbrakes?

  3. #3
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    No, you can't. But maybe trying to change the button-sensitivity can help. Because accidental side-shifts happen more often when your sensitivity is too high. But remember, on phantom class, especially in a piranha al the airbrake/steer/sideshifts should be made just before the actual corner, otherwise you will be too late and will crash into the wall. I don't know for how long you already play, but you will see that you will have to move before the moment is there!
    Last edited by R3BU5ER; 30th October 2011 at 04:58 PM.

  4. #4
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    Can't change the airbrakes acting as sideshifts, sorry.

    It happens to everyone, but there are levels of coping with it. Just getting used to the game minimises chances of it occurring. Ultimately though, the problem exists in the fundamental control scheme, and it will rear up at the most inopportune times such as in the middle of a good speed lap... and the only thing you can do is curse the game.

    Also, as I'm the judgmental type, I'll just say I think that using a piranha is probably not the best idea, especially at phantom. There are better ships.

  5. #5
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    I'd have to agree with amp regarding the piranha, but to each their own.

  6. #6
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    By "better ships," do you mean that the Piranha is simply difficult to use (but still competitive)? Or do you mean it's fundamentally gimped in the phantom class?

    edit: Btw, just to clarify, I am relatively new to Wipeout HD. I was originally big into the game in 2009 for a few months, but then an unfortunate internet situation left me unable to play (americuhh). Now that's been (somewhat) resolved and I hope to get back into it.
    Last edited by asdfffdsa; 30th October 2011 at 05:33 PM.

  7. #7
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    My point of view is that the Piranha's handling is so poor that it's almost unusable at Phantom. But I'm pretty poor at Phantom anyway.

  8. #8
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    No ship is really bad, any of them can get a very good time on any track; it's just that ones with high handling and high speed stats are easier to work with to get good times. Also, there are no points for doing well "for your ship", so I don't see the point unless you're absolutely confident that you don't want to change (and not out of ignorance )

    IMO go for the loyalty trophy (whichever one that is, I can't recall its name); it doesn't take that long, and you get to try out all the ships and see how they go for you. Whichever one you have the most fun with is probably the one you should use, but each has their own quirks you may want to go for from time to time. Maybe do half of the required amount of loyalty in the HD ship and the other half in the Fury variant.
    If you like the Piranha over everything else after that, so be it.

  9. #9
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    Well, my dilemma is that I'm quite accustomed to the Piranha. In addition to being familiar with its handling (albeit a bit rusty at the moment), there's also just an attachment from using it for so long. I used it in the PSP wipeouts too.

    But then I see a ship like Icarus which tops the Piranha in everything except armor *. I understand that shield matters in actual races, and I don't expect that the developers designed their tracks such that the optimal racing line(s) for each ship result in equivalent lap times, but if the performance gap is so huge that I'll need to depend on the competition's error, things could get rather frustrating after a while (though, being the underdog has its reward too).

    So maybe I'll start experimenting with other ships instead of staying loyal to the boat all of the time.

    * At least according to its stats as advertised. It kind of seems like each ship has somewhat of a unique behavior independent of the attribute scales.

    Oh yeah, just want to get a question in too: the fury expansion introduced new appearances for the ships, and these have slightly higher stats than the original appearances. Are these increases in stats relegated to races where all of the players are using the new appearances? I have to ask because the new appearances look rather awful to me, but I don't want to be at even more of a disadvantage.

  10. #10
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    You shouldn't be at a significant disadvantage if you're racing HD ship against Fury ship, I know top pilots who can easily hold off everyone else in AG-Systems HD or Goteki 45 HD

    Experimenting with ships is good though, and sometimes the stats really don't speak for the ship's characteristics, eg. I feel that Triakis handles much better than Pirahna or Auricom, despite having the same Handling stat, so you really have to play about a bit with ships.

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