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Thread: How to handle the save bug in Pulse PS2

  1. #1
    Join Date
    Aug 2008
    Location
    Sweden
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    GMT + 1
    PSN ID
    MrOrbital
    Posts
    361

    Default How to handle the save bug in Pulse PS2

    The porting of Wipeout Pulse to the PS2 was not completely successful, and this game has some serious issues. Still, the game has kept a lot of the intense racing that you got in the nicely executed PSP version. A lot of features are missing in the PS2 version for obvious reasons. Custom playlist and photo mode for example.

    One feature is added though, and that is the sudden realisation that your save file is gone! This is quite annoying, since unlocking all ship skins requires great play time. In this version it is not enough to maximize loyalty points to 100.000 for one team, you have to reach 25.000 loyalty points for ALL tems to unlock their respective ship skin (probably also a bug, sigh...).

    I have worked out a fairly easy solution to deal with this save corruption issue.
    In Pulse there are 5 different save slots. The save failure can occur mainly in 2 different ways. The most common way is that a save slot gets corrupt when a save has been made to that slot. The game still displays "Save successful" and when you browse your memory card there are no currupt data displayed. In the game though, the slot is presented as an "Empty slot" and the save is gone... The second way the save failure can occur is a complete corruption of all 5 save slots. There are simply 5 "Empty slot" when trying to load a previous save.

    The key solution is to realize that you can never trust the displayed message "Save successful", on the other hand you can always trust the message "Load successful". This means that a slot that successfully loads, will always successfully load! But, the loading of a slot is also bugged in the game (of course...). Loading a slot always requires 1 to 10 tries. The message "Load failed" is displayed several times in a row when trying to load a slot. This does NOT mean that your slot is corrupted! It is a bug that is separate from the save corruption issue.

    The slots will sooner or later get corrupted one after another and when they do they can no longer be used with that memory card. Memory cards can not be formatted as far as I know, so when there are 5 corrupted slots, that card can not be used to saving Pulse games any more! The card can still be used to save other games than Pulse, of course. Pulse will consume a number of memory cards for you, they are fairly cheap on eBay fortunately.

    This is how I practically work around the bug:
    1. Place memory cards in both card slots in the PS2. Lets call these cards card 1 and card 2.
    2. Pulse never cares about card 2, it only loads and saves to card 1.
    3. Play the game. When finished playing, save your progress in at least 3 different slots!
    4. Reset the PS2. Start the game again.
    5. Try to load any of these 3 slots. If you, after several tries, receive a "Load successful" this means that the slot you loaded is not corrupted.
    6. Reset the PS2 and browse memory card 1. Copy the slot to memory card 2. You should only copy a slot to memory card 2 if it has successfully loaded, not successfully saved. Important!
    7. Card 2 is your backup card that keeps your successfully loaded slots at all times. If your card 1 suddenly has 5 "Empty slot" just copy your most recent slot from card 2 to card 1 and continue.
    8. Repeat this process using a rolling scheme regarding the save slots so that you at all times have a few save slots of your recent progress on card 2. When card 1 is corrupted in all 5 slots replace it with a new card and copy your progress from card 2 to card 1. Continue playing!

    Hope this helped!
    /Fredrik

  2. #2
    Join Date
    Jul 2007
    Location
    Montréal
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    GMT -5
    PSN ID
    Darkdrium777
    Posts
    4,552

    Default

    Excuse me for this but... lol wat.
    Was this even tested before they released the game? D:
    That's a stupid question, of course it wasn't.

  3. #3
    Join Date
    Aug 2008
    Location
    Sweden
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    GMT + 1
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    MrOrbital
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    Default

    Wait, there's more when it comes to bugs in this game! Zone mode for sure wasn't tested. The game freezes completely on zone 30 from time to time. Best is to have autosave on so that you (hopefully) only loose the zone run you were doing! Fort Gale White bugs out completely graphically in zone mode when going through the tunnels. The loyalty points progression bar is bugged. The statistics screens are graphically bugged, they seem to display correct numbers though. The menu music stutters when cycling through tracks and crafts in the menus. Concept skins are nowhere to be seen (I have reached 100.000 with one team). Loading times are best counted in years. I still like it! There is something sweet about this game... The bugs add a little extra excitement and challenge.

  4. #4
    Join Date
    Dec 2010
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    GMT + 1
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    4

    Default

    Haha, this sounds fun, shame I can't play it because after 2 tries to create a profile, the game corrupted the ENTIRE memory card, not just its own save. *sigh* Enjoying my $20 paperweight.

  5. #5
    Join Date
    Aug 2008
    Location
    Sweden
    Timezone
    GMT + 1
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    MrOrbital
    Posts
    361

    Default

    The only type of memory card that seems to work reasonably with the game are Sonys own official 8MB memory card. I tried an 8MB memory card from another manufacturer and I've also tried a 64MB memory card. None of these worked.

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