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Thread: Tunnelling Temtesh - a WipEout themed Roleplay

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    Default Tunnelling Temtesh - a WipEout themed Roleplay

    Deep Below Temtesh Bay, the Dark Secrets of the F9000 lay in wait. Are you skilled enough to find just what happened thirty years ago?

    With the board becoming a little quiet of late, and the last RP thread not kicking off, I've decided to start a new one, and see how we take it. So I'll keep it as clean as I can with the rules. Anyone can post in, and you can play any character you like from the 'Factions' listed below.

    The Setup:
    It has been nearly thirty years since the devastating collapse of Temtesh Bay during the F9000 'Fusion' leagues that killed several pilots and trapped many ships. Now, research says that the mines are (mostly) safe to enter once again and the majority of teams with interest in the old leagues are back with different agendas. Unfortunately, the Temtesh Bay mines are property of Triakis Industries, and they're not happy about people sneaking about.

    How to Play:
    Your character has received instructions from high up in the company to either join an expedition or do some private reconnaissance into the Temtesh mines. You must attempt to achieve your goals set to you by your boss, and escape without alerting Triakis. Your objectives will depend on what faction you are working for:

    FEISAR - FEISAR's experimental rockets were the devices that brought the mine down. It is imperative that nobody else finds these rockets - find any active or inactive ones you can and get them out.
    Piranha - Myimna Tsarong's wingmate, Jann Shlaudecker was killed in the mine blast, and his body never recovered. It is your job to find Jann's body, or at the very least the remnants of his Swiftkiller Piranha
    Auricom - Something fishy went on with the cheapness of the mine fixings. Costs were cut and back alley deals kept this race active. Find evidence of this in the mine offices below the surface.
    Xios - eG-r blew their ships when they were trapped in the rubble to remove any evidence found later, but did they finish the job? Find any remnants of the eG-r craft and find out what they're doing on their half of the EG-X ship with this old technology if they kept it.

    You write out your posts indicating what your character is doing, attempting to navigate their way into the mines and complete their mission. Any time a skill check is needed (say you finish your post and get to a crumbling ladder and need to climb it/you need to stun a guard), make a note at the end of your post. I will roll a dice on my end from one to twenty to measure your character's success in the venture. Here's an example.

    Sampsa Kovalainen

    Sampsa dropped into a low crouch as he rolled out of the rusted ventilation shaft. It had been his best access point into the mines, a cut off section from Triakis' own circulation systems. He glanced to where he'd come out and cursed under his breath - he was on a high outcropping of rock with only a rope bridge leading to the other side. The years hadn't been kind, and he didn't fancy it looked too good.

    I will roll a D20. In the case of 10, Sampsa would get across fine, and the next post by Sampsa's player would indicate as much. If I got a 20, Sampsa leaps across the bridge with ease, and probably can pick up something useful at the other side, like a piece of rope. If I got a 5, the rope bridge snaps and Sampsa would have to either lower himself down or climb up it or take another route. On a roll of a 1, the bridge snaps and Sampsa falls to his doom, and he's gone from the play.

    All characters enter the game wearing whatever you would consider 'standard' tunnelling or mountaineering wear in the colour of their faction, and carrying a stun baton and a PDA with which to review their objectives (AND NOTHING ELSE). Extra equipment will be doled out in the RP. Indicate what affiliation your character has (Xios, FEISAR, Piranha or Auricom) with the colour of their name at the top of your post. (See mine for example - Xios character.) Your post should ideally take up five lines and have good grammar and punctuation.

    I will take the role of DM, and any Triakis members down in the mines. All Triakis guards have a stun baton and a PDA with which to call for help or alert if they discover someone on patrol. You can duel with a guard using a skill check, and I will give you the results of the duel in my response post.

    Unless anyone has any further questions... begin!
    Last edited by Challenger #001; 19th August 2011 at 03:07 PM.

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