modesto is fun
Modesto Heights is mai waifu <3
Eh? Modesto Heights is a cool track, man!
Meh. I've raced worse tracks.
MY HATRED FOR MODESTO HEIGHTS GOES HYPERSONIC!!!!
modesto is fun
Some people think everything is better shared with others. The narrow windy track of HD/Fury's Modesto Heights is clear evidence that this doesn't always hold true. On my own, I'm fine with it. Online with 7 other racers, no thanks.
Modesto is one of my favourites , especially forward, on reverse i have problems with hitting all speed pads
Modesto,I myself find it fun. In fact,I did not try doing much BRs when I played the Pure rendition.
The question I want to ask myself is...
If I quite liked this(Modesto) track,WHY did I do practices on Citta Nuova,and why did I even try to BR there?
Many people don't like Modesto, so I guess I like it by default. Same with Outpost 7 Black, Gemini Dam Black, and especially the magnificent Shitta Nuova (that one's hated so much that it's pretty much the only track on Pure that I play).
I heat Modesto!!!
Definitely mai waifu.
You can't beat a Muuuzilla on his Modesto
I love it. Maybe because it's a track that lends itself on phantom class to my very aggressive 'fling it into a corner and hope it sorts itself out' piloting method in my Qirex, but because in honesty... I think it's one of the better looking tracks in terms of the WipEout aesthetic. The holograms, floating transport tracks... Especially the reverse version. It's a joy when you get it right.
And to be perfectly honest, in terms of difficulty in navigating? Everyone who's played this series' fourth iteration has played something worse.
*Muscles cramp at memory of Cubiss Float 2*
Haha, damn right, those frigging ice pillars.
UberMall Foward is all the way for me but Modesto is good!
im cool with modesto reverse
but modesto forwards? UGH.. HATE IT SOOOOOO MUCH
Really enjoy racing MH In my opinion it's the best of the Fury tracks by far.
I enjoy the 1st corner under the tunnel then the 1st haipin Left most of all.
Even more fun is just playing it on SL and seeing how much air you can get of the last hump with a Turbo boost. turn's your lap time's to total cheese but so much fun
I prefer ModR solely because I prefer not taking that big U-turn at the very start.
I don't find the U-turn a problem, its the right-left-left-right in the tunnel that gets me, and the chicanes after it are deadly if your line going into them is ever so slightly off...
A little airbrake and side-shifting oughtta do the chicane/left-right-left. However I have problems with the U-turn at the very start on ModF because if you account for the speed you're approaching it at and listing angle of the craft on a little turn after the small jump at the start, it can be quite difficult.
Whereas on Reverse you gain momentum to take the U-turn because you were airbraking on the chicane beforehand.
I hate eet!!!
I always find that doing anything while going through the chicane section upsets things completely, sideshifts shift too much and you have to be very nimble with airbrakes to correct your line, I've done it before but its slow. Quicker to just aim roughly down the centre and tap left right gently on the d-pad, if you smash into an apex, keep going, don't correct unless its absolutely necessary And which U-turn are we talking about here, just to clarify?
Zone runs are good practice for very tights sections like the tunnel at Modesto. At Super Zen there's no room for error at all, so it forces you to take a perfect line.
I'm guessing also because Super Zen makes Phantom look like a walk in the park?