View Poll Results: Your opinion on Weapon Pads reloading delay?

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  • It really sucks, take it down (dramatically).

    14 50.00%
  • It's just fine.

    7 25.00%
  • I don't care at all.

    7 25.00%
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Thread: Weapon pad reloading delay...

  1. #1
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    Default Weapon pad reloading delay...

    Dear all,

    With the recent vids of WO2048, some things look good : weapon slow you dawn way fewer than in HD, it looks like you can choose offensive/defensive weapons... but I noticed that it still takes ages for a weapon pad to reload.

    I suppose lots of you have spent 2 laps with no weapon, chasing an opponent.

    So, here is the thing, what is your opinion on the subject?

    Maybe if we can get a clear decision on the topic, we could address it to SL, I assume it's just a hardcoded var to modify...

    Thanks.

    Temet

  2. #2
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    Pads seems to be aligned on wipeout 2048 due to the wider tracks, so if the ship in front of you stole you an item, choose the pad just at the right/left !

  3. #3
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    And if you're forth ?
    And if the guy in front of you takes all offensive pads so that you can only prey for a boost ?

  4. #4
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    Should be no delay, in any wipeout, only acceleration ships get them in the beginning

  5. #5
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    Cool

    See the first three wipeouts.

  6. #6
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    Quote Originally Posted by JABBERJAW View Post
    Should be no delay
    And it perfectly works on online eliminator mode anyway !

  7. #7
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    Wink

    Quote Originally Posted by Medusa View Post
    See the first three wipeouts.
    They had delays. At least, I'm very sure they did.

  8. #8
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    Random weapon pickups are fundamentally unfair anyway, so I don't care.

  9. #9
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    I personally don't care at all about the weapon delays, since I usually turn them off when I'm able to.

    Although think about it this way:

    If there weren't any weapon delays in normal racing, the person just behind another craft can easily overtake the one in front, providing they obtain an offensive weapon, as they wouldn't need to aim at all (strictly speaking), because the craft in front of them is at point-blank range (or near enough). This would be really unfair (than it is already), in my opinion, as it really destroys alot of the racing in the game.

    Just behind another craft? Oh well, just pick up an instantaneous weapon and blast the person in front of you.

    All I can say is: If you really want weapons, work on your racing line and work your way in front of the guy in front of you.

  10. #10
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    It's not just about having the weapons themselves. It's also about the ship in front being able to BR as much as they like, due to being able to absorb, while you're not able to. So you can't take them out with a weapon or catch up, no matter how good your line is.
    One solution might be permanent pads with a slight delay on being able to use the weapon, but not a delay on absorbing it.

  11. #11
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    Or just get rid of barrel rolls, since they never made any sense at all.

  12. #12
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    I don't think that floating ships or pads that make you go faster or make weapons magically appear in your ship make much sense either ! So that's not a good reason to dislike barrel rolls. No problem if you don't like them, but others do, and they're not objectively bad (or good, for that matter). It's a matter of opinion, not sense.

  13. #13
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    Having played WipEout,WipEout 2097/XL,3,Pure,Pulse and HD,and given the fact that loaded weapon is random,and that realistically,a computer constantly running would crash(the pads have to be operated by SOMETHING),I don't care.

  14. #14
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    Quote Originally Posted by MrSmadSmartAlex View Post
    I don't think that floating ships or pads that make you go faster or make weapons magically appear in your ship make much sense either ! So that's not a good reason to dislike barrel rolls. No problem if you don't like them, but others do, and they're not objectively bad (or good, for that matter). It's a matter of opinion, not sense.
    At least for me, pads do make some sense in the wipEout world. You pass through it and the pad triggers a small boost in the thrusters. Or unlocks you a weapon. We can establish that it's a system imposed and regulated by the FX league organization.

    I've thought about it and I find no reason barrel rolling should give you a boost in the wipEout world. I like the concept of having to do something extra to give us an edge, but I would prefer something other than the barrel roll animation. It looks silly and out of place and somewhat breaks my immersion.

  15. #15
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    Cool

    There was a slight delay reloading weapon pads in the first three games, but it was slight. Most importantly (IMO) there was never any variation in the length of delay, like pads blacking out for half a lap one time and then blacking out briefly the next time (yet still giving you a weapon after the game thought about it and decided you deserve one...).

    If you get really critical about it, there's absolutely nothing that makes sense in Wipeout. Should that mean they can change the game however they want and still give it the same title? I don't think so. But I don't hold the copyright, do I?

  16. #16
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    Roz, just think that by barrel rolling, the craft use the extra friction to generate energy in a special capacitor that discharges in the result of a small boost when the ship's A-G drive meets resistance (and can only be charged - just enough for one boost - when the A-G drive has no resistance).

    It makes perfect sense. At least, more than enough sense in a world with anti-gravity and ships that can absorb material objects through the air, which once on board don't even affect drag, weight distribution, or tax the rocket's payload and slow the ship down.

    Also, +1 for thinking it looks silly. That's a first, lol. This new game announcement has really drawn the anti-BR brigade out of the woodwork.
    Last edited by amplificated; 14th June 2011 at 03:03 PM.

  17. #17
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    Well yes that could work indeed. Although one would have to wonder if a barrel roll wouldn't disorient the pilot of an insanely fast ship inside a very narrow circuit (although 2048 solves that part, har!).

    Still looks silly though!
    Last edited by SaturnReturn; 19th June 2011 at 09:40 PM. Reason: Please re-read forum rules about quotes etc.

  18. #18
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    Please friends, not yet another debate on BR.
    There have been so many discussions about it already... some like, some hate, some don't care...
    Keep on the initial question

    And take me for an eternal unsatisfied, I'm very pleased to have a new Wipeout and recent videos are really great.

    This delay was just the small detail I felt wrong on the vid.

    And you can't compare with Old Wipeouts, because the issue is mainly online, in a room with several players. This was not possible before.

    Anyway, I'm pleased to see other wipers feel concerned about the question

  19. #19
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    One thing that was mentioned some while ago here (i think its was ProblemSolver's idea) was that weapon pads should turn into speed pads the minute the weapon have been picked up, for all the duration of the pad cooldown. Personally, that would be the best thing ever, and all problems would be resolved.

    Barrel rolls could stay with the additional speed pads opportunity. Also, the perpetual curse of being at the mercy of the front and rear opponents when passing on an inactive pad would be somewhat relieved. Personally im quite fed up having my face bombarded with Bombs and Mines by the front guy and having my ass shot with rockets, missiles and what not, while i cant retaliate in any way.

    If the pads arent turned into speed pads, completely remove the cooldown or put a speed pad beside/in front/behind of every weapon pads.

  20. #20
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    Quote Originally Posted by Roz View Post
    Although one would have to wonder if a barrel roll wouldn't disorient the pilot of an insanely fast ship inside a very narrow circuit
    Ok, silly animation stuffs that makes the game harder to play, i know why i love BRs !

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