Page 1 of 6 12345 ... LastLast
Results 1 to 10 of 53

Thread: WipEout 2D - A Fangame Proof of Concept

  1. #1
    Join Date
    May 2008
    Location
    Cheshire, England
    PSN ID
    Amorbis
    Posts
    645

    Default WipEout 2D - A Fangame Proof of Concept - Now on V2!

    WipEout 2D is a fangame I have been working on by myself for a short while using Game Maker, a simple game making program.



    Aside from the physics and graphics scaling, which have been adapted from Game Maker Community resources, the game has been made from scratch. The sprites and track environment have been drawn by me using Photoshop and MS Paint.

    I'm releasing the current version of WipEout 2D to the WipEout Zone community for feedback and testing. I know there is another fangame project going on at the moment, I don't want to interfere with it so I'll try my best to keep this one separate to avoid confusion. If you find anything wrong with the game or have any suggestions, then please let me know.

    Instructions on how to play the game can be found on the menu screen when you press F1. To download the game click the download link below.

    Download - Revision 1

    For latest version and change log click here.

    Also thanks to the WOZ community for the sound effect files and fonts that I've borrowed from the download section, they've been useful!

    If the image is too large or this thread is in the wrong forum area then feel free to change it.
    Last edited by Amorbis; 13th December 2011 at 12:29 PM. Reason: New game version.

  2. #2
    Join Date
    Jan 2009
    Location
    Enfield, North London, UK
    Timezone
    GMT + 1
    PSN ID
    SaturnReturn
    Posts
    2,828

    Default

    I really like it. A few things from first impressions:

    1. I tried Piranha on track 1 and it made a 'clunk' sound when I hit walls. I then tried G-45 on track 4 and there was no clunk sound, but I was still hitting walls (lots).

    2. A countdown seems to be absent when starting a race.

    3. A 'Quit' button from the menu would be good.

    4. The track checking pattern moves around in a way that I imagine would be uneasy on the eye after a little while.

    5. F11 doesn't bring up any help menu or anything for me.

    I think it's really cool in all and as soon as I started it I imagined people would even be competing for top times on it if you can make it bring up their time at the end and then go to the menu on a button click.

    I think there's plenty more that can be done with it but am not sure how much more you want to do with it so won't throw a million suggestions at you at once.

    Anyway, good job.

  3. #3
    Join Date
    May 2008
    Location
    Cheshire, England
    PSN ID
    Amorbis
    Posts
    645

    Default

    Thanks for the feedback Saturn!

    The clunk noises should be easy to fix, I'll have to go and look at the collision detection on the other ships. Same for F11 and the quit button.

    I used a checkered pattern for the track to improve the sense of motion, so that it looks like your moving quicker. I'll try a texture or something similar to be easier on the eye. I missed out on some of the obvious things like a countdown so that I could make it public a bit sooner.

    I forgot to mention, how was the performance of the game? I have it running at around 40 to 60fps average on my mid range computer, so it might run worse on different machines.

    Edit: Turns out the instructions button is set to F1 for some reason, silly me.

  4. #4
    Join Date
    Jan 2009
    Location
    Enfield, North London, UK
    Timezone
    GMT + 1
    PSN ID
    SaturnReturn
    Posts
    2,828

    Default

    No idea about performance, but it ran perfectly smooth on my laptop - Sony e series with intel i5and 1GB ATI Radeon graphics. I guess it shouldn't have any problems with that.

    I tried FEISAR on track 4 and it wasn't making the collision sound either, so it may be the track rather than the ships.

  5. #5

    Default

    My Win 7 64bit machine doesnt like your .exe, which is a shame, I was looking forward to playig this!

    I did like the retro ASCII Wipeout 2D splash though- might have to use somethign similar in my game.....

  6. #6
    Join Date
    May 2008
    Location
    Cheshire, England
    PSN ID
    Amorbis
    Posts
    645

    Default

    That's odd, I'm currently using Windows 7 64-Bit. Have you tried running it in any compatibility modes? Or in administrator mode? It's something I might have to look into otherwise, but it might be a problem with the game making software and not the game itself.

  7. #7
    Join Date
    Jan 2009
    Location
    Enfield, North London, UK
    Timezone
    GMT + 1
    PSN ID
    SaturnReturn
    Posts
    2,828

    Default

    Mine is Windows7 65-Bit too and no problems here.

  8. #8

    Default

    No issues here on XP, and good grief, this is good. Well done Amorbis, this is good fun. A+

  9. #9

    Default

    OK, got it working. It was me being a bit of a divvy actually. What I was doing was selecting the track directly, so that it only loaded the track (and no ship!).

    I like it! Have you thought of doing different graphical styles, for exmple 2D ASCII, Vector (pun fully intended!) graphics or chunky 8 bit goodness? I would frankly wet my pants right now if you intergrated some Designers Republic typography into your project.

    Other than doing my 3d racing game (on 'Lets make a wipeout game for real' thread) I always wanted to do a 2d game or fan edit F-Zero into Wipeout. I bet Nintendo would probrably sonic boom my nuts though! I'm surprised how any WO projects exist now that Sony are on the offensive over IP after the PS3 was hacked.

  10. #10
    Join Date
    Jul 2010
    Location
    Birmingham, England
    PSN ID
    MegaGeeza22 / puffy22
    Posts
    740

    Default

    Its good! i tried it out on my new pc and it worked a treat!
    The only bad thing i found was when you crash head on into the side, you cant move... it would be good if you could turn when the ship is stationary.
    Its a million times better than anything i could make so i cant really moan lol.
    Great job

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •