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Thread: New wipeout game in production?

  1. #41
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    Please, i don't give a flying **** about another WO on a PSP device. I'd say its a new WipEout game on the blue-prints. But jesus, i don't wanna have to buy a PSP to play it. If that's so, they need to release it later on the PS3. Its more than clear to all that the PS3 has much better sale than the late PSPGo...

  2. #42
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    Indeed I don't see ANY reason why SL could not implement the new tracks into another expansion for wipeout hd. I mean it makes sense, all the new tracks they develop for the new game could easily be made hd and injected via the PSN. or even a new ship/track pack. Every who already has
    Hd will no doubt buy it even for $30. Makes sense don't it

  3. #43
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    yeldar2097 is offline WipEout HD Cup - Quarter Finalist Veteran Pilot
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    Not sure it'd be what the people (us) want though. HD is quite buggy (getting more and more so) and probs won't be fixed.

    Better to start afresh methinks

  4. #44
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    It's always easier to fix the bugs than to start afresh mate...
    The few bugs left are very small.
    I would hardly say it's "buggy"
    Go play formula 1 2010 to get an accurate definition of buggy

  5. #45
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    I'm with yeldar. It's not that there are millions of bugs, but the few that were there at the start partially got fixed, and then even more crept in. Also, all sorts of weird stuff happens online. The more laggy it gets, the more crazy stuff happens, e.g. falling through tracks, weird green zone ships on the start grid, two of the same player apparently in a game, bad weapons randomization. That stuff is mostly fairly rare but I do feel like in general they got worse as add-ons and updates came in, and not better, as they should have. The latest problem I've seen is the in-game select-button friend screen doesn't usually seem to work. It was probably one of the best new features introduced in an update and at first worked really well, but now it rarely shows all my friends and when it does it tells me they're doing things in the game that they're not. It's the way these things just seem to creep into the game for no apparent reason that makes it seem like there is just something inherent to the way the game is built that allows these errors to creep in, and also makes them difficult to fix, and therefore they'd probably be better starting over.
    Last edited by SaturnReturn; 25th October 2010 at 01:15 AM. Reason: .

  6. #46
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    Not all the bugs are that bad... Syncopia SL ftw

    I'd like a new game, but I don't think any benefits made would be substantially greater than what we have already should it be released on the PS3. I reckon making it for next gen is the best thing to do. With a new team, they'd be allowed some room for flexibility so they may come up with changes in terms of style and gameplay, but I still just don't think it's worth it for this gen. The bugs in WOHD are rare and even more rarely game-breaking. They'd be able to do a lot more with new hardware.

    I also don't care about a PSP release, as I'm never going to get a handheld console, pretty much ever.
    Last edited by amplificated; 25th October 2010 at 02:13 AM. Reason: clarification

  7. #47
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    Hmm that's funny coz iv been playing online for over a year now
    And iv only just experienced a "buggy" race the other night for the first time.
    Where I was 10 seconds behind the othe players in the race at the
    Start of the race. I highly doubt the online bugs have anything to do
    With the game, more so I think it's network stability across the globe,
    Which manifest as "bugs".

  8. #48
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    If you read the job description you will see that whatever the new "Senior Designers" role is, it's following a game plan that is already somewhat established.

    If you read some of the posts made by some of the now ex SL people from Feb you will see hints [ the history of SL/Psynosis threads] that another Wipeout was at least in a rudimentary stage of being designed, but then again you have posts by Colin Berry [who had left SL a few months before the axing's] saying that Sony had told SL that there was to be no more Wipeout after FURY, so I guess that's what stage any new game designs would of been stopped.

    I'm kind of thinking this will be a totally new game, if there is one in the works that is, it's all conjecture anyway, not a HDifying of more old Pure/Pulse tracks.
    If it will be compatible with HD/FURY who knows.
    After seeing the difference between HD & FURY I suspect not, the game was seemingly heading in a new direction.

    Why the turn around by Sony to resurrect a game they had basically killed a few months previously for all intended purposes is another matter.
    It could of been the resurgence of interest in Wipeout with the Playstation + subscription.
    Upon seeing that, Sony realized that there was still life in the franchise [probably much to the annoyance of the fool at I'm guessing SCEA that said it was a dead game].

  9. #49
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    Blackwiggle I really hope you're correct in that last paragraph.

  10. #50
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    The differences between HD and Fury are purely aesthetics and only because the design team of HD wanted to make it different. It wasn't headed anywhere I do believe.
    Now, they said they wanted to make more after Fury but they didn't get the chance. More after Fury could mean another expansion - More likely as the base game is so solid - or a full retail WipEout title on PS3 -Possible since they already have the tech, they would just make art; but improbable because WipEout HD probably sold barely to break even since it's not immensely popular and it costs more to make a disc game.
    And then there's something I can't tell about the PSP games... So this new thing could be for PSP2 also, it would not be surprising because WipEout PurE was a good launch title for PSP.

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