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Thread: The Wipeout HD Cup

  1. #21
    Join Date
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    kanar
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    well thank you guys for answering to my call so quickly! Triboy that's exactly what I'm talking about, I mean slowly but surely spread the info through the internet, and local communities. I'm French and I know how much it can be difficult to understand something here, but hey, why not moving some mountains in the next few months uh?

    First basic step is to gather the maximum of people here, old guard, new aces, and most important the people who are just playing wipeout HD casually but frequenting these boards; guys our motto will always be the same, right from the start; "The most important thing is not to win but to take part!"
    Would be more than awesome to motivate some wipeout ghosts too, like Wellington, Pirah, Kingheim, evolite, well you see the missing pilot thread lol.
    In the meantime, I'm trying to set up a group of "community managers", simply based on the organisation at the avalon cup; I mean Darkdrium777 helping me with his nice board, and lots of people like Saturn or others giving a hand from time to time, answering in the thread instead of me or dealing wth a few issues and so on, you get the picture I think.

    Oh for sure, I have an idea of what could be needed for this project :
    -pictures, like ONlock said (ONlock will try to help me during his spare time), boards...
    -teasers about the wipeoutZone cup
    -Communications through the internet gaming boards (even officials sony boards) all over the world

    Arh enough with this crazy **** for now. Oh just wanted to finish quoting Rob ...

    "We are fast. We are unique. We are nine." (this for the old legendary guard )

    The WipeoutZone cup Project
    ALL INFOS HERE
    Last edited by kanar; 20th September 2010 at 07:51 PM.

  2. #22
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    May 2009
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    Larvik,Norway
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    erich123
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    Me is in

  3. #23
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    IndoorSnowStorm
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    I'll be glad to take part!

  4. #24

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    We could try the Escapist, though I have an uncomfortable feeling it might result in a Zero Punctuation on HD/Fury. XD

  5. #25
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    Kyonshi
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    I'm in!

    I also have a suggestion, Kanar. I dunno how long it would take for everyone, it may not be unanimous, but i'll share my idea anyway.

    To prevent the "death sentence" situation lots of us faced during the Avalon Cup (me included xD), why not do a 2 out 3 for every 1 on 1 showdown? A single Avalon Cup showdown was kinda quick anyway, so 3 of them shouldn't take much more than 1 hour. If we base ourselves on the average time a Single Race takes - 2 minutes x 6 races (3 for each pilots), we have 12 minutes total. Add the 2 extra minutes for the final race, we get 14, rounded up to 15 minutes. So within 45 minutes approx., we're done. How about that?

    Now i know the a WipEoutZone Cup may be much bigger than the Avalon Cup (even more with WipEoutArena people). I know it will take much more time than doing a single round and that most probably some people won't be playing Single Race Mode only. But at least it would give much more chances to make our mark, even more if unfair lag is involved. Think about it and let me know!

  6. #26
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    mmm. That needs reflexion here Kyonshi for sure, as we're already on our way to reduce the round duration to a best of 5 instead of the previous best of 7, for even more efficiency.

    2 out 3 mm. Yeah we could imagine a first best of 5, hosted by opponent 1. (away), then best of 5, same tracks, hosted by opponent 2 (Home). But in case of draw, I think we could just replay the same consolidation track previously played (during round 5).

    About the consolidation track, I think a good choice could be anulpha pass rapier weapons on, for the entire duration of the cup, as it's the most played track as far as I know. The major issue regarding this format could be, to my opinion;
    -zone battle : these rounds are longer than single races.
    -rules are becoming a bit more harder to understand, although we should be able to sort this out with basics explanations lol.

    The WipeoutZone cup Project
    "For the record"
    ALL INFOS
    HERE

  7. #27
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    I'm not sure there's any way that we can really account for lag. It could be the closest match ever, but the losing player would always be able to point out at least one point where they were affected by lag and therefore could feel hard done by. I think that's human nature really, and don't see a way around it unless we play in the same room as each other.

    I can appreciate the point about it being a very short competition for anyone with a tough draw and an early exit. I feel that's the nature of a straight knockout though. Maybe qualifying group phases are worth considering. Or maybe there is some original way in which the first round can be extended, e.g. do a best of 3 or best of 5 but do it against 2 or 3 other players. But the longer and more complex it becomes, the harder it will be to organise, especially if non-regulars are to be getting involved.

    Whatever happens, just make sure the Japanese get involved this time.

  8. #28
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    Kyonshi
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    @Saturn

    I was really talking about an ultra-tight photo finish, but more specifically about the random collisions with a solid ghost, which can cost the race in most occasions. I should have made this clearer.

    I'm aware we can't do nothing about these issues. But having more race opportunities with a 2 best of 3 would give a chance to get back in the competition somehow.

  9. #29
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    Chesterknight
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    i'm in to kanar.

  10. #30
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    Thanks for joining Chesterknight !

    Sat I'm really fond of this round robin idea, but I'm finding it impossible to set up if we have lot of non WZ pilots. Communication will be the sinews of war for sure, so we'll have to stay on strict and uber simple rules. So I'm thinking about 2 choices regarding the rules.

    First pick : strict best of 7, exactly like the avalon cup, with anulpha pass default rapier race as Round 7. 3 tracks Home hosting, then 3 tracks away hosting, round 7 hosted by away if necessary.

    Second pick :
    Best of 5, home & away tourneys :
    5 tracks home hosting (opponent 1 (home) hosting his 3 choices + 2 choices of opponent 2) THEN
    5 tracks away hosting (opponent 2 (away) hosting his 3 choices + 2 choices of opponent 1)
    FINAL ROUND OF DEATH in case of draw : default anulpha pass rapier hosted by away opponent.


    The WipeoutZone cup Project
    "For the record"
    ALL INFOS/RESERVATIONS
    HERE

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