18th July 2010, 11:38 AM
(SSGX Origins) Let's make a Wipeout game! This time for real!
Hi! I've been making my Atlantica track in 3D and I got really enthusiastic with the idea of making a new wipeout game, also about the FX150 league.
I found some interesting software from Microsoft that is called XNA game studio that is free and you can find it here: http://msdn.microsoft.com/en-us/aa937791.aspx
And some pictures of an example of what the software can do: http://catalog.xna.com/en-US/GameDet...31db7d2&type=2
The only bad thing is that you have to have experience with Visual C#...
But that is easy to learn too.
So, if there are any programmers around the forum or if you know some who can help us, I thank you!
We also need visuals and texture artists.
I would also like some modelers to step foward and help making the craft models and tracks.
I'm not aiming at something very complex, especially because I think we do not have a wipeout developer amongst us and we'll probably have to start from the begining, no weapons, just a improved version of WipEout from 1995... I'm seeing this more like a demonstration that we can show to the developers of wipeout and then, if they like it, we'll probably have an "all clear" to a new wipeout series!
Oh I also found this:
And here are the pics of Atlantica (still in development)
(you can see the layout of the track and concept drawings in my albums)
This one shows one of the huge problems with texturing turns.
Last edited by Xpand; 14th April 2014 at 11:38 PM.
18th July 2010, 02:53 PM
Good news!! I managed to make a Feisar rotate on screen!!
You can't control it yet, but I think it is a very good improvement from 0 to this on only 2 hours of learning!
On the attachments.
Unzip and run the feisar.exe
In order to run the "game" you should have XNA Framework 3.1 Red.
Last edited by Xpand; 18th July 2010 at 10:09 PM.
21st July 2010, 12:18 PM
Yo mate - Nice work and great idea
I thought about this when i downloaded the 3d racing game starter kit last year - I wonder how easy it would be to modify into something resembling wipeout? Would be great fun to try!!
It would take serious programming skill to recreate the handling and physics from 1995.
What format are the car models in? We should try and get a wipEout model racing in that kit for starters That would rock
Last edited by Mu5; 21st July 2010 at 03:22 PM.
21st July 2010, 06:05 PM
Well, the primitive model (without conversion for the game) is a X-file (Direct-x original file).
Well, there are easier ways to program, for example blender is capable of making complex games in a very easy way, I can make racing games in that (although with no AI nor time nor laps because I haven't learned that yet). But the problem with blender is that the executable file needs loads of dll's in order to work which makes a small game "weigh" a lot on your hard drive...
I've put the X file and the texture in the attachments.
21st July 2010, 06:07 PM
If in the position where you would be posting after yourself in a thread within the same 24 hour period - please use the edit function instead to add further detail to the first post.
(Late one this but just noticed the above double post )
21st July 2010, 06:10 PM
Oh sorry! Thanks for the advice! After I posted I noticed the edit button and I was like:
22nd July 2010, 08:13 AM
I will get Blender and the starter kit fired up good work again m8
26th July 2010, 03:44 PM
I made two concept drawings of the Assegai and AG-Systems ships:
What do you think?
I think the AG-S looks a bit like an Harimau... I'll probably redesign it...
26th July 2010, 06:22 PM
those sketches are excellent :D
26th July 2010, 10:53 PM
This is already one of my projects ...
Tags for this Thread