Doh, ok maybe I'll do a little final game project overview (what will it include not what is now):
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- Zone ( nice )
- Simulation Mode (i'm not sure about this mode as it is quiet impossible to fly with this thing in real life as for me... it would be pretty unplayable and not very attractive among players due to many and easy ship crashes and high difficulty)
( I would love it, (of course it was my idea lol) the difficultly should be advised, and must be unlocked. "this is for elite players, like SoA, or Yeldar
. Are you sure you want to push yourself to your limit, it made me cry. ( Give Zero max respect for making a very hard game mode, harder than zone sometimes, venom isn't friendly.) Then enter. Good luck. " <- little warning note
But this would be good for those who excel in WipEout. Making em stop bragging for a bit
Put the level of simulation too, for the little boys
.)
Available Speeds: Venom/Flash/Rapier/Phantom (please put vector, at venom speed. So phantom is at super-phantom / zen speed
)
- Weapon Absorbing to replenish energy (i suppose it's the best and easiest solution) (when I read the title I was like "oh, hmm, okay..." I read bait then I paused "don't tell me..." So I start reading again begging for "pit lanes" but then, "absorbing" I was like "FAKKUUUUUU! Meh, if that's easier for him, I can live
"
Player's Ship:
- pitching (as hard as WO3's)
- barrel rolling(make it as hard to br like in pure)
- air breaks
btw. Looongest post in this threeeeaaaaaad, yeeeeaaaaah!!!