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Thread: (SSGX Origins) Let's make a Wipeout game! This time for real!

  1. #1441
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    How about an overly american team with a ship inspired by a hotrod?

  2. #1442
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    Thanks for volunteering to sketch it for us.

  3. #1443

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    The designs are awesome. Just curious how you got the cool Digital sketch/Concept Art look? with a tablet?

    EDIT : I'm doing so mods to CryENGINE for my Project now. Howful by the End of To Day I'll Have a Pretty Good 3rd Person camera setup for the Crafts.

    Importing art is still a bummer though - Much prefer unity

    Also, PLus, How about an iPhone/iPad Wipeout game. unity is flogging the Basic Versions of the Android and iPhone SDK for free (was £400 each!) I've got my license
    Had some issues with Internel Server Error's - think there servers are abit overloaded because of the popularity
    Last edited by Vorpal-Knife; 6th March 2012 at 03:31 PM.

  4. #1444
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    Oryx_Crake & Frumpman
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    maybe it's time we put a ceiling on ships? with type's designs we're up to about... 12 I think perhaps it's time to concentrate on tracks me thinks?

    Also vorpal I don't know how type did it but I know there's a program called open canvas that is essentially made to emulate pens and pencils, it's very basic and I'm not sure it works on anything newer than Win XP but the way it emulates hand drawings is probably the best I've found yet (without any customization of tools and settings I should add)

  5. #1445
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    Yeah, I agree with Orix. I'll make a few more and then it's just tracks. So get your track designs up, people!

    I already have 3. Two on the making and one in my head.
    Last edited by Xpand; 6th March 2012 at 06:48 PM.

  6. #1446
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    Quote Originally Posted by Vorpal-Knife View Post
    The designs are awesome. Just curious how you got the cool Digital sketch/Concept Art look? with a tablet?
    Yes, I drew those with my tablet on Photoshop. The digital sketch look just carried over from my usual drawing style on paper.

  7. #1447
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    Quote Originally Posted by Xpand View Post
    Yeah, I agree with Orix. I'll make a few more and then it's just tracks. So get your track designs up, people!

    I already have 3. Two on the making and one in my head.
    Hmm... What are they called? And where are they

  8. #1448
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    Well, one is cassandra. The other is Draco Cavernae (Raptor1 already did the background story for this). The one on my head is located around a large rock in the middle of the desert, similar to Ayers rock, only with a city nearby. I don't have a name for it.

  9. #1449
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    Super Speedway on the Moon is definetly needed... In fact, a badass track would by a compact series of straights and sharp corners all on a spacestation (you'd get to go all out on angle changes, lighting, zero gravity etc)!

  10. #1450
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    Don't forget that this is the FX-150 league simulator.

  11. #1451
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    The very first game had a track on mars, anything is possible!

  12. #1452
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    Not for an amateur league.

  13. #1453
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    Quote Originally Posted by Xpand View Post
    Well, one is cassandra. The other is Draco Cavernae (Raptor1 already did the background story for this). The one on my head is located around a large rock in the middle of the desert, similar to Ayers rock, only with a city nearby. I don't have a name for it.
    Cassy yeah, Draco, (Raptor did background, how about description? Or is it in the same package?)

    Now the rock... How about, (I keep thinking about Ice City for some reason...) Santos Ocean, or Bone Desert ( thinking about GTA:SA and los Santos came to mind)

    That makes 4 or 5
    Cassy, Draco, Atlantis, and unknown name (hopefully) atlantica.

    P.S. KillCrush, he got the space center thing down... When it starts getting professional.

  14. #1454
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    Atlantis? I don't recall such a track!?

  15. #1455
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    Quote Originally Posted by feisar rocket View Post
    Draco, (Raptor did background, how about description? Or is it in the same package?)
    Background IN the description. Here it is:

    The hustle and bustle of the city streets has been replaced with lush greenery and cool mountain air. As a result, funding for a purpose-built track was severely lacking, forcing contractors to leave a segment of track completely unpaved. Once you return to the paved portion, however, don't let the gorgeous scenery distract you from the hairpin turn at the bottom of the hill.
    Last edited by Dusk118; 8th March 2012 at 02:48 AM.

  16. #1456
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    Quote Originally Posted by Xpand View Post
    Atlantis? I don't recall such a track!?
    Atlantis Run... Oryx's track...

  17. #1457
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    Quote Originally Posted by feisar rocket View Post
    P.S. KillCrush, he got the space center thing down... When it starts getting professional.
    Eh, guess so, but a Speedway would be good never-the-less.

  18. #1458
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    Hmm, must have been away during that time...

  19. #1459
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    Hey zero! Any luck with that menu? Also I'm waiting for some of your ships to remake them!

    I can't do much right now... I'm starting my mid semester exams and I oughta study so I can be more relaxed in the finals...

  20. #1460
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    Yeah, it's already finished. Now I'm working on something big and I'm planing to make this ship behaviour simulation real. I have some visions on how do I do that, also I have to change "begin race counter" skin to match my new "big thing"
    I'll send those ships u'r talking about when I get on PC although I don't know how do you want to make them prettier xd Only "Interceptor" is on good way to be nicer (I like Zepher as it is now, C-Distra is ).
    https://rapidshare.com/files/1832167031/Interceptor.rar (Are you fine with *.fbx ?)
    Last edited by zero3growlithe; 11th March 2012 at 08:02 AM.

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