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Thread: (SSGX Origins) Let's make a Wipeout game! This time for real!

  1. #801
    Join Date
    Apr 2010
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    1,529

    Default

    That's cool, does it use the track's mesh to guide itself? or you still need nodes?

  2. #802

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    From what I have read, you have to make a mesh for it to use (the mesh has to be unbroken). It also allows for obstacle avoidance, which is a bonus.

  3. #803

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    Small update: after having major problems understanding certain things with a script, a kind soul has made me a object selection script- and it is. Now all I need to do is pick it apart and see how it ticks.....

  4. #804
    Join Date
    Apr 2010
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    Default

    Nice! You'll use that to select the ships?

  5. #805

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    Thats the plan!

  6. #806

    Default

    Hi all!

    Feels like I've been away for a looong time! I think I have managed to make a decent ship select method now: it does the following:

    > user clicks on the button that represents the ship they want to fly
    > more buttons pop up showing the choice of weapon
    > the weapon is parented to the ship

    TODO:

    > set the camera

    If anyone wants this, let me know and I will post the .blend. How is everyone else getting on by the way? Its lonely here

  7. #807
    Join Date
    Jul 2010
    Location
    Somewhere in the center... Poland?
    PSN ID
    zero3growlithe
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    779

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    I got so sucked in LBP2 that i can't do anything else... maybe if i'll achieve my objective which is to make this game, then maybe i'll be able to detach from this game xD

  8. #808

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    OK, fixed cameras. Now I can set various pre-defined views.

    Next task: somehow set handling characteristics per ship. I have a few ideas on how to do this so see you all (or you, zero3growlithe) soon!

  9. #809
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    Jul 2010
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    Somewhere in the center... Poland?
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    zero3growlithe
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    It's so awesome that you spent so much time on making this game ... i wonder if i will ever finish my version But as i said, i'll see when i have my game finished after... 2 weeks? Maybe more... already have basic logic for ship xD (Off-topic!!!)
    Rotational_Aspect: Keep it up

  10. #810

    Default

    I presume you can't use official wipeout ships for your game. Here are some new ones I designed if you'd like to use them

    Team Deltra
    Manta Industries
    Griffon Antigrav
    Illustron Technologies

    Images attached:
    Attached Images Attached Images
    Last edited by nismology; 5th October 2011 at 10:05 PM.

  11. #811

    Default

    zero3growlithe: Things are moving along (slowly!), but I will keep going! When I have a working shell I will do a mega post of all the bits so people can use them.

    nismology: Nice designs! They are not in the direction I am going with my version (check old posts for those) but thats no reason for you not to make them in 3D / make your own game!

  12. #812
    Join Date
    Dec 2010
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    GMT + 12
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    Default Might be useful....?

    hello guys, I'm doing a Graphics project at school constructing a new WipEout Track and a new team and this is what I have done so far on the track....

    please provide feedbacks!

  13. #813

    Default

    Certainly looks a good start, look forward to seeing the track decorated. Is the goal of this project to make something for realtime games, or pre rendered?

  14. #814
    Join Date
    Jul 2011
    Location
    Lincoln, UK
    PSN ID
    apemax18
    Posts
    33

    Default

    Great designs nismology. Also great track design MyNameIsBom.

    I finally finished the Lego version of my Wipeout ship the AP-AG Racer.

    https://sites.google.com/site/apesst...ls/ap-ag-racer

    Still need to finish the 3D model of it and carry on with the track i'm trying to make.

  15. #815

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    Nice Lego work apemax!

    Micro update:

    Work is going well on my ship select. I have now got a speed indicator on in-cockpit and 3rd person views, along with a system that changes the top speed/ handling depending on what weapon you are carrying (due to the weapons weight).

    I have also begun designing a system so that each ship will have 1 script that defines speed, handling etc rather than several smaller scripts doing the same thing.

    Onward

  16. #816
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    Dec 2010
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    Hey wheres zero3growlithe? hes a pretty good contributor to this thread.

    And is it possible to import GoogleSketchUp Models into Blender/ whatever programs you guys are using/ If so i can finish off decorating my track and post the file for you guys to import into your programs and use it?

  17. #817
    Join Date
    Jul 2010
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    Somewhere in the center... Poland?
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    zero3growlithe
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    Default

    Some time ago i've sent this to feisar_rocket too:
    http://www.katsbits.com/tutorials/bl...kmz-models.php
    btw. Thanks for nice words
    Last edited by zero3growlithe; 15th October 2011 at 01:03 PM.

  18. #818

    Default

    MyNameIsBom: Blender can import COLLADA (.dae) files directly. I imagine mapping is also imported too.


    EDIT:
    My experiment in having one script per ship is not working out so back to the drawing board.......but I fixed some problems along the way though!
    Last edited by Rotational_aspect; 15th October 2011 at 05:19 PM.

  19. #819
    Join Date
    Dec 2010
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    .dae files? never heard of them.... bad news is that i cant finish off my track now the files were saved in the school system and you see im kind on a holiday.... so i wont be able to continue on it till next week

    one more question is GoogleSketchUp able to save models as .dae files on the program?

  20. #820
    Join Date
    Jan 2009
    Location
    Malton (between Brampton and Mississauga. Literally) ,Ontario,Canada
    Timezone
    GMT -5
    PSN ID
    shamarskii
    Posts
    451

    Default

    Its been awhile. I was working on an abriged series... well what did I miss? What should I do? I can make computer voices with my own voice but... idk, should I? I have a power point to make for class so i can't do much.

    Oh yeah, I should relax... Well I drew a ship and it looks like a fury feisar - W'O 3 Icarus hybrid...

    I was listening to some songs and one song sounded so sweet with a quick game of Pulse. Oh well, I'll never know it's name.

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