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Thread: (SSGX Origins) Let's make a Wipeout game! This time for real!

  1. #3531
    Join Date
    Mar 2016
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    im suporting your project guys.
    keep up the good work

  2. #3532
    Join Date
    Sep 2006
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    Rainy old England
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    Hello SSGX Team! I am a long standing fan of the WipEout games, with 3SE and Pure being my faves in the series (I never played 2048 ). I literally stumbled on this game about an hour ago, tried the latest demo and fell in love. IT IS AWESOME. Essentially setting the game during the "Revivial" period between Fusion and Pure is a masterstroke, and for years I've always thought that that era would be great if there were ever a sequel.

    Recently I have found Red:Out (which looks promising) and picked up Formula Fusion on Steam, which is fun, nice and modern, but this just blew me away. The Pure/Pulse presentation and gameplay of this title hits what I consider to be WipEout perfection. This deserves a fully registered release once it is completed, I'd happy pay 20~30 for the final product. Have you considered something like Steam Greenlight? Or is that kind of thinking still too far off?

    I realise this game has been in production for some time, and I have no idea how I missed it, considering I've apparently had a WipEout Zone Forum account since 2006! For whatever reason recently my interest in a WipEout-esque title has rekindled rather strongly, and SSGX is THE top contender in my book. Please make it happen! =D

    PS: I've skimmed some of the forum and I notice one of your worries is the graphics fidelity. To be honest, I think it is fine as it is. It gives a very nostalgic 2097/3SE feel, and could easily be mistaken for either Pure or Pulse. I understand where you're coming from, but I feel a true AG racing fan just wouldn't care when the rest of the game is fantastic. If you match 3SE then I'd say you have very little to worry about

    EDIT: I wold just like to add that I've played this practically non-stop since this above post, I've played more SSGX in a day that I've done in Formula Fusion in a week! Totally addicted!
    Last edited by Lei07; 2nd April 2016 at 11:41 PM.

  3. #3533
    Join Date
    Apr 2010
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    Xpand122
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    1,528

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    Sorry for the delay, I didn't really notice a new post in this forum :/
    Thanks a lot for the kind words! There's still stuff going on, but it's just more code being created and code being rewritten (which is very important). We're still far from releasing another build unfortunately. But thanks for your kind words, they help a lot in getting motivated to do something about this game.

  4. #3534
    Join Date
    Oct 2008
    Location
    SW England
    PSN ID
    osama-bin-haydn
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    2,310

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    I had absolutely no idea this was a thing.
    I'm supposed to go suit shopping for my sisters wedding tomorrow....

    ... the key word in that sentence is 'was'

  5. #3535
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    Jul 2015
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    New Zealand
    PSN ID
    turnersinnz
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    96

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    Would you consider porting to Android?

  6. #3536
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    Apr 2016
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    hey guys always wanted to be envlolved in making a wipeout styled game like this, I am a digital artist and wouldn't mind helping out with the textures if that's okay,
    im kinda new on this website due to being busy, but if you think you need another artist to help out im always open (y) if you consider it and want to see examples then email me at ryanvaldes8@gmail.com or reply to this post

  7. #3537
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    Dec 2013
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    Quote Originally Posted by NeroIcaras View Post
    Would you consider porting to Android?
    Sorry for the late replay. We don't consider any mobile platforms.

    - - - Updated - - -

    Quote Originally Posted by valdes View Post
    hey guys always wanted to be envlolved in making a wipeout styled game like this, I am a digital artist and wouldn't mind helping out with the textures if that's okay,
    im kinda new on this website due to being busy, but if you think you need another artist to help out im always open (y) if you consider it and want to see examples then email me at ryanvaldes8@gmail.com or reply to this post
    Hi, we're always interested in getting help from contributors, SlipStream GX is a community based project. Could you post some examples of your work here?

  8. #3538
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    Apr 2016
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    here is a 256x256 res original texture http://klikr.org/c4c8870e8dda851a5fc2172b9920.png
    here is my version resized to 1024x1024 http://klikr.org/4a9768e01abcbf5c005fe3af9238.png mainly drew over the eyes and body, didn't care about fur

    some of my other artworks: http://klikr.org/93b6326a44fc3879dfe5f4b99fcb.png
    and http://klikr.org/305fb0ea7ecf6be9790bd4b072d9.png

    (yes im a furry artist, doesn't mean I cant do other things) thanks for the opportunity

  9. #3539
    Join Date
    Jul 2010
    Location
    Somewhere in the center... Poland?
    PSN ID
    zero3growlithe
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    These looks good! Do you maybe have experience in making stuff like normal maps, height maps, specular maps, etc. for games? If not, that's fine, you can also make concept arts.

    They would be helpful since it is a lot easier to work on a 3D model if you have a vision presented right before your eyes rather than just blurry imagination stuff For concept arts I mostly think about tracks since we only have 4 somewhat finished (textures need to be improved) plus one as a nice concept art made by the other artist plus one made with well... cryons and skills of a non-artist ().

    That makes it 6, would be good to add 2 more tracks (I have an idea for one so last one could be made by you, we can talk over the details if you want). I plan to add a track editor into the game so it will be easier to prototype the track layout.

    There is also the thing with textures that need to be improved, but I figure you're not interested in that? (I'm thinking stuff like Substance Painter here, but it is a commercial software for which I have a student license, and idk about you)

  10. #3540
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    Apr 2016
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    ohhh concept art?! never thought of that, if you lead me in a direction I could try to help with that as much as I can!
    the thing I could probably definitely do is improve textures I have my own programs to do so.
    now I do understand a little about normal mapping but need you to tell me what to do so I can see if I am able to do so, helping to be making a track would be great also ill see if I can sketch a few things today or when I am free

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