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Thread: (SSGX Origins) Let's make a Wipeout game! This time for real!

  1. #3511
    Join Date
    Jul 2010
    Location
    Somewhere in the center... Poland?
    PSN ID
    zero3growlithe
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    778

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    Can be done, when doing more advanced In-game options I'll include this as a customizable option.

  2. #3512
    Join Date
    Oct 2015
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    GMT -8
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    Wow! Game looks awesome. I want one when available.
    As I'm kind of new here I haven't read thru the hundreds of pages in this topic but I was wondering about the barrel rolls. Do they serve a purpose or is it just for looks? It seems about as practical as popping a wheelie in a motorcycle race. I know they had them in 3 or fusion but I thought they were gimmicky there too...

  3. #3513
    Join Date
    Jul 2010
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    Somewhere in the center... Poland?
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    zero3growlithe
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    Thanks for your kind words

    As for the purpose of barrel rolls, a successful roll gives you a slight speed boost once you land on the ground. In WipEout games you perform a single barrel roll, in SSGX you can perform max. 3 barrel rolls for a more powerful boost.

  4. #3514
    Join Date
    Feb 2013
    Location
    United States
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    PSN ID
    DDD113
    Posts
    562

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    Thank you for your kind recognition in the latest Facebook post. I'd think you there.... If I had a Facebook lol. But seriously, working with you guys was a fantastic experience that not only gave me further knowledge of software and design concepts, but also taught me the value of cooperation within a team. Thanks for letting me be a part of the ride and I wish you all the best of luck in your respective careers and in the completion of SSGX.

  5. #3515
    Join Date
    Jul 2015
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    New Zealand
    PSN ID
    turnersinnz
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    96

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    What are the speed classes and how fast are they?

  6. #3516
    Join Date
    Apr 2010
    PSN ID
    Xpand122
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    1,528

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    Speed classes: Alpha~=Venom, Beta~=Rapier, Gamma~=Phantom.

  7. #3517
    Join Date
    Aug 2014
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    Brazil
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    GMT -3
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    66

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    So how is the development going? There is no post since 4th January...

  8. #3518
    Join Date
    Apr 2010
    PSN ID
    Xpand122
    Posts
    1,528

    Default

    Development is on hiatus. Everybody's busy with their personal lives (university, jobs, etc), and we're also waiting for the game's code to be completely converted and fixed from Javascript to C# before starting to add more content to the game.

  9. #3519
    Join Date
    Oct 2011
    Location
    Rio de Janeiro, Brasil
    Timezone
    GMT -3
    PSN ID
    BrunoGatts
    Posts
    55

    Default

    but don't worry, we're still going to finish it!

  10. #3520
    Join Date
    Sep 2015
    Timezone
    GMT -5
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    12

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    Great news. This game is too good and too much fun not to.
    Last edited by Tucknut.net; 31st January 2016 at 01:28 PM.

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