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Thread: (SSGX Origins) Let's make a Wipeout game! This time for real!

  1. #3501
    Join Date
    Jan 2015
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    Alberta, Canada
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    GMT -7
    PSN ID
    Yoshi1996
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    Default

    Why is the video private? I can't watch it.

  2. #3502
    Join Date
    Apr 2002
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    Leigh-on-Sea, Essex, UK
    PSN ID
    Hellfire_WZ
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    3,240

    Default

    Video is private, can't see it

  3. #3503
    Join Date
    Jul 2009
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    Bradbury Building
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    GMT + 1
    PSN ID
    JFthebestJan
    Posts
    876

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    as the two above posts already mentioned, the video is private, not possible to watch

  4. #3504
    Join Date
    Apr 2010
    PSN ID
    Xpand122
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    Sorry guys we jumped the gun. SSGX is waay too unstable to be released. We're in a middle of a full code rewrite that will make the game lighter on the computer, and less bug prone. However the test builds we made to check if the game was good for release all failed because to the ton of bugs and glitches that happened due to half the code being legacy. Game crashes also happened. I hope you understand that we're trying our best not to give you a broken product.
    Last edited by Xpand; 29th September 2015 at 07:56 PM.

  5. #3505
    Join Date
    May 2012
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    Adelaide, Australia
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    GMT + 9.5
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    dreadofmondays
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    314

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    Unity 5 changes everything and we're having to rebuild the entire game to make it work under the new system. It's really unfortunate timing for critical stuff like this to occur but we believe it's the best for the game. Thanks for understanding.

    Massive apologies. I wonder how we could make it up to you ?

  6. #3506
    Join Date
    Nov 2012
    Location
    Perth, Australia
    Timezone
    GMT + 8
    PSN ID
    Ace3000_42
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    1,077

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    Just do your best, take your time, and make a quality product, that'll be enough!

  7. #3507
    Join Date
    Apr 2010
    PSN ID
    Xpand122
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    1,528

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    https://docs.google.com/document/d/1...R9HrgGQyA/edit
    https://drive.google.com/file/d/0Byn...VtZGljU3c/view
    Anniversary build uploaded.
    Contains all the F3600 ships and pilots and Korodera. Only that. Regular SSGX content is locked due to the reasons stated above.
    It still has some bugs but they're very sparse. In any case please keep in mind what we said about the code rewrite before posting a bug report.
    This is just so you guys don't go empty handed due to our and unity's f*** ups.
    Last edited by Xpand; 30th September 2015 at 04:05 PM.

  8. #3508
    Join Date
    Apr 2002
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    Leigh-on-Sea, Essex, UK
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    Hellfire_WZ
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    Plays pretty nicely considering it's mid-port! Just one hard crash mid-way through my 8th race. Only other thing I noticed was that the pitch controls seem to "toggle" rather than being "push to make". I ended up vertical in a Qirex on one Speed Lap session
    Last edited by Hellfire_WZ; 2nd October 2015 at 01:56 PM.

  9. #3509
    Join Date
    Feb 2012
    Location
    A▀lar, HE, Germany
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    GMT + 1
    PSN ID
    docfo4r
    Posts
    1,035

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    Thanks for your feedback! Yeah, due to the current situation, the build is not in the most stable and optimized state, unfortunately. I hope you can enjoy it anyways. We will make sure to deliver the promised build including the finished SSGX tracks as well as the prototype ships as soon as we have SSGX stable again!

    Besides there, I would like to share this document with you guys:
    http://tinyurl.com/ssgx-bp

    Here you can find the concept and general idea of the final tracks to make: Basin Park North and -South. And before I/we start the actual modeling phase, I'd like to share this concept with all you precious fans and supporters, so YOU girls and guys have a chance to not only read, but to comment on it to give me some feedback and improvements or add up your ideas.
    Of course I can't promise that I can make every of your ideas reality, but I hope that the Basin Park tracks will be shaped not only by the SSGX-team, but also by the community that made SSGX even possible!

  10. #3510
    Join Date
    Aug 2014
    Location
    Brazil
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    GMT -3
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    66

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    I'm not complaining about the game development, but could you plz put a joystick deadzone? My Xbox 360 controller stick got busted, so it's kind of loose. I keep tilting to the left most of the time, because of the low deadzone :/

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