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Thread: (SSGX Origins) Let's make a Wipeout game! This time for real!

  1. #3441
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    Oh, hi Hellfire!

  2. #3442
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    New demo is out, check in at this link and have fun

    http://www.wipeoutzone.com/forum/sho...ases-and-Fixes

    EDIT: What a great post #1000

  3. #3443
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    That's neat, quite solid, though I did get stuck in the walls a bit. It pushed me out after a second or two.

    I'll give it another shot later, when i can be bothered to connect my controller. I suck at keyboard, though that could be cause I'm used to playing wipeout with a controller.

  4. #3444
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    After an hour playing, the demo is quite good, pretty solid.
    No bugs reported so far, but I'll need to do few more sessions.
    Alphard is a pretty fun track, full of variety and challenge. And a beautiful scenery, that is.

  5. #3445
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    Just had a go myself, and I have to say it is such an improvement over the October 13 demo I don't know where to begin! The new physics system is far more fluid and it was easy to get the hang of very quickly, Alphard is a very nice track to race on and the texture quality on the ships is brilliant. It's clear where the effort went since the last one, very well done indeed

    A couple of minor things. Firstly in the Controls menu you have Pitch up and Pitch Down. They're labelled the wrong way round. They do work as intended on default but just a small aesthetic point. Secondly, the voice alert for the Atom and Cannon weapons sounds a bit muffled to me, certainly when compared to the much clearer ones for things like Missiles and Rockets.

  6. #3446
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    Anyone on OS X here, maybe? Can you use your gamepad? (I've filed a bug report in the given thread)
    @slipstream devs: I've sent you an email with details, also.

    Looking forward to help debugging the problem!

  7. #3447
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    @Hellfire, thanks for your feedback. And also thanks for pointing that out in the menu. As for the voices: We'll re-edit those two a bit.

    @mkozjak: Noted. Thanks for your report. Unfortunately, we only have one person with a Mac in the team and he is quite busy at the moment. I will forward this issue to him but you might need to have some patience for the reply. Sorry for the inconvenience :/

  8. #3448
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    No, no problem! Thanks for responding!

  9. #3449
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    I have a Mac, but but couldn't play the October demo, because the archive got all buggered up and couldn't be opened. This one I can play just fine, and.. it's slightly disappointing. Don't get me wrong, the added track, and the fact I can map almost ANY gamepad I have drivers for is very very nice. I just wish it didn't run at a bloody crawl. I have an OK Mac (not even close to the best) but even on the fastest graphics settings, as soon as a single possibly-CPU taxing thing pops on screen (like waterfalls, dust, or other ships) it harshly dips to sub-15 FPS, making what the joy of playing the new Alphard track should be A NIGHTMARE. And I clip through all the barriers on Alphard with almost no effort.

  10. #3450
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    Since I know Mac's for their high price and low specs I shall ask you, what specs are you talking about? What CPU, GPU and amount of RAM your Mac has?

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