Page 307 of 357 FirstFirst ... 207257297303304305306307308309310311317 ... LastLast
Results 3,061 to 3,070 of 3564

Thread: (SSGX Origins) Let's make a Wipeout game! This time for real!

  1. #3061
    Join Date
    Dec 2011
    Timezone
    GMT + 7
    Posts
    106

    Default

    Quote Originally Posted by Rotational_aspect View Post
    Attachment 7033Attachment 7034

    How about something like this font? I bet you can never guess what it is though....
    Quote Originally Posted by Rotational_aspect View Post
    I can see your thinking, but no.

    Its the font used on British railway signage (plus others):http://www.doublearrow.co.uk/rail_alphabet.htm

    I've been itching to see what its like in action. I'd planned to use it in the graphical design of my game (but I'm still scripting it- so no pretty stuff for me yet!).

    What do you think? Its one of my favourites as it has a nice utilitarian elegance without being fiddly.
    Hey, interesting! Is the font free? I think I will go back and fix the ad.

  2. #3062

    Default

    The official font is very expensive, but unofficial versions (like the one I used) can be found here:

    http://www.rmweb.co.uk/forum/viewtopic.php?f=5&t=20822

    I also rotated the geometric letters -90o as I thought it looked quite cool and abstract, sort of like this from Coldplays X and Y: http://en.wikipedia.org/wiki/File:Coldplay_X%26Y.svg

    But I love the colours you picked, very Wipeout 3!
    Last edited by Rotational_aspect; 17th November 2012 at 12:59 PM.

  3. #3063
    Join Date
    May 2012
    Timezone
    GMT -6
    Posts
    854

    Default

    Guys, I made a song. Check it out: http://soundcloud.com/amaroq-dricald...-fire-from-all
    Unfortunately, I have no way to convert the download to MP3

  4. #3064
    Join Date
    Feb 2012
    Location
    A▀lar, HE, Germany
    Timezone
    GMT + 1
    PSN ID
    docfo4r
    Posts
    1,036

    Default

    Nazca Remains progress video:


  5. #3065
    Join Date
    May 2006
    Location
    Melbourne, Australia
    Timezone
    GMT + 10
    PSN ID
    radiumx
    Posts
    1,499

    Default

    I think the reverse route flows better than the forward

  6. #3066
    Join Date
    Jul 2010
    Location
    Preston, Lancashire
    PSN ID
    Colonel__Gaddafi, Erik_Ponti
    Posts
    1,897

    Default

    Absolutely love it, it's great to see the evolution of a track like that. Would love to see more videos done this way, keep up the good work guys. Positive rep given

  7. #3067
    Join Date
    Jul 2012
    Location
    MÔcon, France
    Timezone
    GMT + 1
    PSN ID
    Mikahail
    Posts
    87

    Default

    Great vid ! Nice to see the evolutions of the track in the time.

  8. #3068
    Join Date
    Feb 2012
    Location
    A▀lar, HE, Germany
    Timezone
    GMT + 1
    PSN ID
    docfo4r
    Posts
    1,036

    Default

    Thank you all Comment like these motivate alot to spend some extra time, although when walking on the street I sometimes ask myself how much polygons this or that house would have xD

  9. #3069
    Join Date
    Apr 2010
    Posts
    1,529

    Default

    Hahah, you're starting to get the side effects from modeling!

  10. #3070
    Join Date
    Apr 2010
    Posts
    1,529

    Default

    You guys gotta know what track this is!
    Attachment 7042

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •