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Thread: (SSGX Origins) Let's make a Wipeout game! This time for real!

  1. #2561
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    @Xpand: Wonderful, thank you!

    Should the ST116-ship be presented on the website aswell, or only the main teams?

  2. #2562
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    Depends on what you want. If it's a team showcase, the ST-116 shouldn't appear, because it's not part of any team. If it's only a ship showcase, then yes, it can be shown...

  3. #2563
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    Actually I thought about it as a team showcase.

    I am going to redesign the website within the next days anyway. For Phantomizer it takes one night to render 3 frames atm due to transparency & light effects, 140 frames left to go

  4. #2564
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    So...when will the teams that make the cut be finalised?
    Last edited by F.E.I.S.A.R; 27th August 2012 at 04:44 PM.

  5. #2565
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    fairly soon probably f.e.i. we just need to make sure that everything fits so it doesn't look completely weird with one ship look like a ufo or something out of f-zero while the others look like wipeout ships that would be... weird ^^;

  6. #2566
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    Nice to hear that. I guess there is lots of work for your modellers ahead anyway with the tracks

    @TypeProton any new sketches or updates on the Shukoto track? I'd love see how this one would turn out. Do you have Skype btw?

  7. #2567
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    Guys, an update; I've been working on the world models for the weapons in game. This is in addition to the art I'm already doing, so to make it simple I've created a set of folders at this link where I'll be dumping all the models and artwork I make. You guys can keep this for future reference and can download the files straight from that page.
    So far I've completed the world model for the Missile's projectile and I'm working on the tractor trap. The second set of pickup images is also underway.

    It might be worth seeing if we can create a shared dropbox and all use it to store assets? Dropbox is a very simple and easy way to dump files straight to public domain where other people can access them. It's basically like an FTP, but without the need to buy your own server.

    Finally: lol
    Last edited by dreadofmondays; 27th August 2012 at 05:56 PM.

  8. #2568
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    Am installing Dropbox now! I think it's a good idea as long as files don't become modified and overwritten by others. Keep it for sharing purpose. Will be very helpful for me to create the pickup animations with the actual models!

    Nice work on the models so far anyway, dreads

    Oh and LOOL to the picture xD I don't know why but it somehow reminds me of Portal after dropping stuff from... a portal
    Last edited by docfo4r; 27th August 2012 at 05:57 PM.

  9. #2569
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    Although ~4000 polis for a missile is a bit too much i think Dreads... try messing with textures to make details and nice missile btw
    @Xpand: Side view of every ship and we can make 2D version of SSGX xd
    @docfo4r: What software are u using to render these animations? Maybe i can get it and render those animations on my Zero3's-MonsterPC

  10. #2570
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    HAHA xD I am using Vue 7 xStream. But don't worry, I can render it. I restarted Phantomizer because I saw that I made a mistake in placement. Basically, two half transparent ships at the same spot and the computer had to calculate the shadow for that. Fixed it, renders much faster now.
    BTW Zero, you're on video

    But I like to come back to your monster PC if I encounter another problem.

    One more thing guys: About the "Gravitron" pickup.
    I was wondering... The description says that it creates a portable mag-lock underneath the ship for some seconds keeping it on the track. While I understand it might be useful in bumpy sections, we also have to be aware it means no air-time at all leading to no barrel rolls. So on a hill section wouldn't it be a bad idea to use the Gravitron? To make it really profitable, maybe make better handling in corners while the Gravitron is enabled, or even let it lift the ship up a litte bit so the player would be able to barrel-roll on a straight section without a jump. But actually I don't know^^ What do you guys think?

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