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Thread: (SSGX Origins) Let's make a Wipeout game! This time for real!

  1. #381
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    Me too, I'm going to use Rotational's files to try out some ships.

  2. #382
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    Ok, I made a few tracks (3) but, their on grid paper. I filled in squres for walls.

    Upload: later today

    Why: netbook sent for repair. Coming back in a hour or 2.

    P.S. I'm having problems making the buildings on Blender(made 1 of 3)

    Upload: later today
    Last edited by feisar rocket; 29th March 2011 at 07:50 PM.

  3. #383
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    Upload canceled.

    Why: I did not get back my netbook

  4. #384

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    Got bored doing Blender so I thought I might exercise my artistic side.
    Attached Images Attached Images

  5. #385
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    Bom, could you make an nice sketch for the building that is after (deleted) loop?
    (i mean spectators arena/place/building <- how to name it). My mind cannot seem to have anything nice... i'll keep thinking

    btw. Track completion = 76%
    EDIT: Argh, can somebody tell me why my tracks looks so clumsy!!!
    EDIT2: I went forward with ship names like: Viper, Wave, Shark, Atlas, Beast (sounds weird/ deleted), Callisto, Tureis, Sirius (i think that 7 is enough). Looking forward for your ideas, and one question... can somebody make nice clouds for Pashtun Wheel? Thanks in advance
    Last edited by zero3growlithe; 31st March 2011 at 10:54 AM.

  6. #386
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    Quote Originally Posted by zero3growlithe View Post
    Type: Futuristic architecture with many strange shapes and advanced technology... that's it in short
    The first one; the Icosphere is supposed to go around the center Torus (Ex. like how planets orbit the sun.).

    How is the second one (quit.blend).I made a mistake though.

    Any new building you guys want.

    P.S. Zero, what program do you use?

    P.P.S. Aspect, nice ship!!

    P.P.P.S. Zero, I think new ship names ( Icaras, Goteki, Triakis ( spelled it wrong huh?)) should stay to show its still with the story.
    Attached Files Attached Files
    Last edited by feisar rocket; 30th March 2011 at 07:49 PM.

  7. #387
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    P.P.P.P.P.P.P.P.P.P.P.P.P.P.P.P.S It gotta to be completly new game, with new name (somebody got it already, don't remember who, but it is), new style, new ships, new tracks.
    Quote Originally Posted by Rotational_aspect View Post
    And why not just make something original rather than just copying what exists?

    And i use Rhinoceros 4.0 to make everything

  8. #388
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    Ohh, I see... but, I think... Ahh who cares! I get it, like a new series, right?

    Well how was the building? Better than the first, huh?

    New building request wanted! Please, I'm all ship/tracks for now...

    P.S. (I use that alot, huh?) the tracks I made are not intence. It's more like flat rather than bumpy and hardcore. I also syncronized my work with Wipeout Fusion so, 1 track has 3 parts (Long, short and a special (depends on where it's located)).

  9. #389
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    I'm on it zero!!
    the sketch is going good but won't be able to upload anytime soon

    Edit: I had to throw out/ get rid of my previous concepts because they were too complicated, e.g. manetic bits and loops and multiple paths etc. so I'll be starting new concepts soon.

    @zero
    The spectator area is similar to Chenghou Project shortcut bit, right after the double platform, after the Hairpin (sharp turn after the chichane) It's kind of like that but shorter/ more simple
    Last edited by MyNameIsBom; 31st March 2011 at 06:11 AM.

  10. #390
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    @feisar_rocket Jup, this building was better, still made of simple shapes but that's good (i began with making a house of simple boxes). Most important now is that you are progrresing with your skills

    @MyNameIsBom Ok, got it.

    EDIT: I've made a video showing this track a little: VIDEO
    EDIT2: I've made team logos for those names i've invented:
    https://picasaweb.google.com/zero3gr...wWipeoutTeams#
    Last edited by zero3growlithe; 31st March 2011 at 03:01 PM.

  11. #391
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    I looks like one of those in pure's delta pack!

  12. #392
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    Can't look at them due to Psp's ristrictions (stupid right, Bom! lol.)

    Thanks for the compliment(s)!

    Zero, Xpand, Bom, what's next?

    P.S. No credit card = no rhinoceros. (Sorry, Zero.)

  13. #393
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    I don't have credits too, so i downloaded Rhinoceros from internet (yeah, i know , but i must buy it anyway becouse i'm using it to other things too, for ie. lerning).
    And don't forget, you can download a free fully functional trial of this program from Rhino's site just to check it out

  14. #394
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    Here's some pics of the converted Atlantica track.
    It's situated by the sea and it's shape blends with the terrain.
    WIP:

  15. #395
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    Just simply awesome and certainly alot of brainstorming!!!

    stevie

  16. #396
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    Looks nice by now, i wonder how far it will go with details

  17. #397
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    Post New Track

    I've made a track in 3Dish view, in ISOMETRIC view.

    It's name is going to be either
    a) Fallon 2
    b) Genevis District
    c) or your suggestions (I can't think of a good name at all!!!)

  18. #398
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    Before we can judge the name, we should see this track, becouse i think that name is connected somehow with track (i think)

  19. #399
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    @zero:
    This is what I'm trying to accomplish:
    The concept drawing:
    http://www.wipeoutzone.com/forum/pic...pictureid=2302

    The track isn't all textured, as you can see, and lots of buildings and details are missing...

    Oh, and here's a track texture detail shot:
    Attachment 2313
    Last edited by Xpand; 2nd April 2011 at 11:06 AM.

  20. #400
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    Ahhhhh!!! I remember that picture By the way:

    My work progress:
    Pashtun Wheel = Completed 91%
    Alphard = Completed 54%
    Kassite Locks = 6%
    Corridon 6 = Pending conversion to *.obj/*.x

    (yay somebody removed my double post )
    Last edited by zero3growlithe; 2nd April 2011 at 07:57 PM.

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