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Thread: (SSGX Origins) Let's make a Wipeout game! This time for real!

  1. #361
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    Talking

    @zero3growlithe
    um ok sure, that loop was kinda abit too far anyway. well that means I got to modify my other 3 concepts that I made today, it has no loops but Mag-Lock Bits in it.
    and a question.. can you import ship models into blender to use from GoogleSketchup?

  2. #362
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    If Blender exports models to .3ds then yes, you can open them in SketchUp using import option (but if you meant SketchUp models on Blender, it works too)

    feisar_rocket, blender is hard to use even for me
    Last edited by zero3growlithe; 24th March 2011 at 06:03 AM.

  3. #363

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    Blender 2.56a directly imports Collada *.dae files from Sketchup.

    Xpand- I need to clean up some of the files before I post them, this may take a while.

    And to those who think Blender is hard work- I started using Blender a few months ago, I cannot program to save my life but look at the (basic by programming standards) progress I have made. Put the effort in and learn a new tool. If you get stuck, there are loads of good forums to help you out, the same as they helped me (and continue to help me).

    Blender is great for testing out simple ideas really quickly (like, in minutes rather than days).

  4. #364
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    Sure Blender is really fast to make something even with animation and some programing (saw it in action) but only if you know where, what is (in my opinion Blender's interface is bad).
    Ok, program reviews on side and let's take a look on my track progress (59549 poligon count):

    https://picasaweb.google.com/zero3gr...40551856943282

    Of course these "empty" buildings can be changed to something nicer (and i change them where possible)
    Last edited by zero3growlithe; 24th March 2011 at 08:26 PM.

  5. #365
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    Does anyone have Chrome? If you do, try 3Dtin but, you need to sign up to export the file...

    Ships; got a top down model of FEISAR and EG-X (mabey EG-X ( it looks like a Harimau))

    Post time: Friday or Saturday.

  6. #366
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    Quite interesting, but working really slowly becouse of seperate objects used to draw object (good when i don't have anything to do during IT)

  7. #367
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    Two buildings ( IDK how you add it into the tracks your making). Their not the best but, if you like them, I'll keep making them.
    Attached Files Attached Files

  8. #368
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    I say the truth:
    1st one is bad... nothing interesting
    2nd one... better, i see where it can find its place
    In my opinion you should keep making models, becouse the more you're doing, the more complicated and fascinating models you create Just keep on going

    btw. Thanks to you i've downloaded newest version of Blender, and i saw a really good for eye interface that can move me to Blender (yeah, i'm stickler... it can't be helped )
    Last edited by zero3growlithe; 25th March 2011 at 09:37 PM.

  9. #369
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    I'm going to make the "stands" or spectator area (mabey 2)

    btw, I'll continue making buildings for you guys.

    P.S, tell me what type of building you want (dimentions) and I'll make it.

  10. #370
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    Type: Futuristic architecture with many strange shapes and advanced technology... that's it in short

  11. #371
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    Unhappy Bad news...

    my Internet won't be up until 9th of May so I won't be able to do anything until then...

  12. #372

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    For those interested, here is a zip with some experiments I have done with setting up some gameplay logic in Blender (remember these are for 2.56a and above only).

    Any questions, pop them here.

    Cheers
    Attached Files Attached Files

  13. #373
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    Erm... i wanted to send Bom's track to the sky and... i went too far
    https://picasaweb.google.com/zero3gr...26901574589298

  14. #374
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    Quote Originally Posted by zero3growlithe View Post
    Type: Futuristic architecture with many strange shapes and advanced technology... that's it in short
    Ok, I'll see what I can do.

    P.S that sucks Bom, no net... well you have your psp and WI-FI, right?
    Last edited by feisar rocket; 27th March 2011 at 01:01 AM.

  15. #375
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    yeah Internet is slow as dial up it sucks, takes like 20 seconds just to load a page on this forum and my psp? I've "accidentally" broke it by throwing I against the wall.

  16. #376
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    Quote Originally Posted by MyNameIsBom View Post
    I've "accidentally" broke it by throwing I against the wall.
    How come? What did it do?

  17. #377
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    I got tired of psps because how many damned "artificial limits" Sony has put on the psp. iPod Touch made my psp look bad sooo yeah

    And I made another track idea!!!
    It's still in delopment, I'm going to attempt to draw more details on it, but I can't say it will be good lol

  18. #378
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    Made two buildings and one spectator area.

    Uploading: tommarrow or Friday.

    P.S. Don't give up, keep pushing!! We will finish this project!!

  19. #379
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    Lightbulb

    Keeping project running = making progress in coding = learning programing, not only modelling (but maybe it's a good idea to complete all models earlier so we can focus all on coding... yeah, that's a good idea)

    Ps. Nobody said that we are giving up, everyone do their best, mostly programers

  20. #380
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    thats good to here feisar rocket!! I'll loved to see it soon.

    another bad news, school is basically killing all my free time to help in this project and it's not a great thing. I made another track lol
    Can't wait to upload them

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