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Thread: (SSGX Origins) Let's make a Wipeout game! This time for real!

  1. #3061
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    Quote Originally Posted by Rotational_aspect View Post
    Attachment 7033Attachment 7034

    How about something like this font? I bet you can never guess what it is though....
    Quote Originally Posted by Rotational_aspect View Post
    I can see your thinking, but no.

    Its the font used on British railway signage (plus others):http://www.doublearrow.co.uk/rail_alphabet.htm

    I've been itching to see what its like in action. I'd planned to use it in the graphical design of my game (but I'm still scripting it- so no pretty stuff for me yet!).

    What do you think? Its one of my favourites as it has a nice utilitarian elegance without being fiddly.
    Hey, interesting! Is the font free? I think I will go back and fix the ad.

  2. #3062

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    The official font is very expensive, but unofficial versions (like the one I used) can be found here:

    http://www.rmweb.co.uk/forum/viewtopic.php?f=5&t=20822

    I also rotated the geometric letters -90o as I thought it looked quite cool and abstract, sort of like this from Coldplays X and Y: http://en.wikipedia.org/wiki/File:Coldplay_X%26Y.svg

    But I love the colours you picked, very Wipeout 3!
    Last edited by Rotational_aspect; 17th November 2012 at 12:59 PM.

  3. #3063
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    Guys, I made a song. Check it out: http://soundcloud.com/amaroq-dricald...-fire-from-all
    Unfortunately, I have no way to convert the download to MP3

  4. #3064
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    Nazca Remains progress video:


  5. #3065
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    I think the reverse route flows better than the forward

  6. #3066
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    Absolutely love it, it's great to see the evolution of a track like that. Would love to see more videos done this way, keep up the good work guys. Positive rep given

  7. #3067
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    Great vid ! Nice to see the evolutions of the track in the time.

  8. #3068
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    Thank you all Comment like these motivate alot to spend some extra time, although when walking on the street I sometimes ask myself how much polygons this or that house would have xD

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    Hahah, you're starting to get the side effects from modeling!

  10. #3070
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    You guys gotta know what track this is!
    Attachment 7042

  11. #3071
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    Hell yeah Xpand! Excitement raised

  12. #3072
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    Just gonna say, don't hold out on the polycount too much. You can have graphics settings you know

  13. #3073
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    I'm not holding out, though the graphics settings only change the texture definition and not the actual polycount for what I can tell..

  14. #3074
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    Would it be possible to build a 'low' and 'high' model and load each one based on the setting?

  15. #3075
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    LOD models are a bit obsolete in this kind of games... We have no problems with poly drawing in unity, only textures occupy a lot of memory if we're not careful..

  16. #3076
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    Sup Xpand! I just saw that video, my god that was epic. I can't believe it's come that far now. That's what's so rare about this community; "if we can't get a new WipEout game, screw it, we'll make our own!"
    Last edited by AGSys; 21st November 2012 at 07:02 PM.

  17. #3077
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  18. #3078
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    What video are you guys talking about? The one docfo4r posted? He had permission from the artist to use the music, plus the image is our own, the blocking doesn't make sense.

    Things like these are what makes me happy to live in Portugal. No one gives a damn about using music/video without permission as long as if it is for personal use, even the government said that downloading games/movies/music isn't illegal for non-profit usage...

    Also, new tune:
    http://soundcloud.com/rbng-1/charge

    We gotta start gathering and selecting the music for the soundtrack...
    Last edited by Xpand; 21st November 2012 at 09:53 PM.

  19. #3079
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    Yeah that one. That's the game you're working on, correct?

  20. #3080
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    Yes, me, docfo4r (that's his track), zero3growlithe, OryxCrake, TypeProton, BrunoDG, F.E.I.S.A.R, dreadofmondays, Raptor1 as the core team, and you guys here...

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