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Thread: (SSGX Origins) Let's make a Wipeout game! This time for real!

  1. #2861
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    Just make the gradients a bit less black so the image won't be so dark.

  2. #2862
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    Draco Cavernae Track Logo.png
    Is this a little better?

  3. #2863
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    Hey guys, I've made a Mac Port of the latest demo, but I can't put it on mediafile because the file is too damn large! D=
    does someone knows a server where I can put files larger than 200 Mb without paying?

  4. #2864
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    *sigh* Compress it in a .ZIP or .RAR archive, and put it up on ModDB (assuming we have a page there yet). I believe they allow downloads of up to 2 Gigabytes in size.

  5. #2865
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    Quote Originally Posted by BrunoDG View Post
    Hey guys, I've made a Mac Port of the latest demo, but I can't put it on mediafile because the file is too damn large! D=
    does someone knows a server where I can put files larger than 200 Mb without paying?
    I use mediafire for when I want to share the game files that are larger than 100 MB or too large for skype... I know the whole SSGX game so far fits in there. It's around 800MB...

  6. #2866
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    Strange, I was trying to put the port into mediafire (which incorrectly I've wrote mediafile [someone kill me, please XD] and the file is around ~318Mb) but mediafire was telling me that my limit is 200 Mb per file only =/

  7. #2867
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    madwiperII
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    If you want, I can host the file on my server. I have about 500GB free on one of my disks.
    The only problem, is that it wont be a fast download - I'm on residential internet connection.

  8. #2868
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    thanks! That would help! what's the address?

  9. #2869
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    The address to my site is http://dansnetwork.dynalias.com. I don't quite know how to set up FTP with IIS6 though. Currently I only have the knowledge to hyperlink the files.
    If you know how to set up an FTP account to a directory, you can tell me how, and I'll give you access to that directory to modify it.

  10. #2870
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    OK. I have set up FTP on my server now.
    The address you need to type from Windows Explorer is: ftp:/dansnetwork.dynalias.com
    I will PM you the username and password.
    The disk has ~250GB free actually, but this should be plenty.

    Ill get to work on making the contents of the directory listable from a web browser, so everyone else can download.

    ***** EDIT *****

    OK - once you have uploaded the files to the FTP, anyone can access them from a web browser at the following address http://dansnetwork.dynalias.com Click on 'Other Downloads' and then you will see 'WipEoutZone Game'. Once you click that, the contents of the directory will be listed, and available for download.
    Last edited by username; 2nd October 2012 at 01:28 AM. Reason: Addition of information

  11. #2871
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    Guys, I've managed to put it on the web. This is a Wrapper made on Wineskin, running with no problems on Mac OS X 10.7. Not Sure 'bout 10.8, btw.

    Oh, and @username, thanks for the help, but I've figured out how could I insert it on 4shared, it finally accepted my file. =)

    Ladies and Gentlemen, the first SlipStream GX Mac Port: http://www.4shared.com/zip/XPkOAxux/SlipStreamGX.html?

  12. #2872
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    *throws confetti in the air and runs in small circles underneath it*

  13. #2873
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  14. #2874
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    Just watched the video. This looks beautiful!

  15. #2875
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    Awesome Xpand.

    For some reason, I love good lighting effects. It adds a awesome atmosphere.

  16. #2876
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    The ships need headlights. Soft light, preferably.

  17. #2877
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    That looks REALLY nice! . As someone suggested, an illuminated, perhaps pulsing center strip would be good.

    Now, if you could get equalisers on buildings reacting to the music...

    In fact, more animation in general on the track will make it look even better!

  18. #2878
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    Bro - looks awesome

    I would love to see massive neon signs scattered around the track

    ...would look amazing

  19. #2879
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    @Amaroq, the ships will receive some lights aswell

  20. #2880
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    When is the next demo coming out?! xD This game looks amazing!

    Do we need any more tracks? I've drawn up some already, not 100% sure if I should post it, it may seem that there may already be enough tracks ideas as it is.

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