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Thread: (SSGX Origins) Let's make a Wipeout game! This time for real!

  1. #2341
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    The problem is not the countdown. That's correctly made and it's in sync with the actual countdown. The problem is putting the idle stance in between the numbers like so: idle, 3, idle, 2, idle, 1, idle, GO!

  2. #2342
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    Sorry creator of blocky for copying but my photoshop don't want to install ( too old for win 8 ) and on sport camp i don't have normal wifi net xd. Anyway, i was doing my best to make it clear to ou Xpand:
    Blocky texture should look like this: BlockyCopyXD.png
    And script should look like this: (not tested)
    Code:
    private var offset : float = 0;
    private var num : float = 0;
    private var timer : float = 0;
    private var timer2 : float = 0;
    private var timer3 : float = 0;
    private var timerTrigger : boolean = false;
    
    function Start (){
    	renderer.material.SetTextureScale ("_MainTex", Vector2(0.125, 1));
    }
    function Update(){
    	timer += Time.deltaTime;
    	if (timer >= 1.5 && num < 9){
    		if (timer2 < 1){timer2 += Time.deltaTime;}
    		if (timerTrigger){timer3 += Time.deltaTime;}
    		if (timer2 > 1){num ++; timer2 = 0; timerTrigger = true;}
    		if (timer3 > 0.2){num ++; timer3 = 0; timerTrigger = false;}
    	}
    	offset = num * 0.125;
    	renderer.material.SetTextureOffset ("_MainTex", Vector2(offset, 0));
    }
    Write any error messages u get

  3. #2343
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    Zero, as i can't make a trailer or intro sequence yet, maybe can i make fake sponsors or ads, like i said a few posts ago. I can handle photoshop 8 and CS3. What do you think?

    PS : sorry for reapeating that same question.
    Last edited by Germanistgeek; 5th August 2012 at 07:39 PM.

  4. #2344
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    Yeah, I was going to make the texture like that, but I wanted to know if there was a way to do this without messing with the image...
    I'll take care of that now...

    Okay, I think this is what we aimed for:
    http://www.youtube.com/watch?v=VQNidJv0Le8

    Here's the pack with updated stuff:
    Attachment 6550

    Code:
    Code:
    function Update () {
    
    Count();
    }
    
    function Count(){
    var offset;
    
    var Timer : int = -3;
    
    Timer=Timer+(2*Time.time);
    
    
    if (Timer>0 && Timer<8){
    
      offset = Vector2 (0, -(Timer*0.08642578125));
        
      renderer.material.SetTextureOffset ("_MainTex", offset);
    
    
    
    }
    I only had to double the Timer speed and add 2 seconds to the delay...
    Last edited by Xpand; 6th August 2012 at 11:43 AM.

  5. #2345
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    @Germanistgeek: Sure I didn't mentioned anything that you can't

  6. #2346
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    Attachment 6552
    Draco Caverane polycount: 49,712 polys
    Cassandra polycount: 95,642 polys

    Still have a lot of room.
    Last edited by Xpand; 6th August 2012 at 08:17 PM.

  7. #2347
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    New Main Menu script is working (much easier to edit it and it is 80% smaller xd), navigation system script is now scanning for nodes itself, that means it detects how many nodes is on track and saves them in array so no need for gameObject.Find function to slow down your PC
    btw. New 3D modeler is heading our way, waiting for him to present himself here.

  8. #2348

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    Hello guys im new 3d modeler zero mentioned..
    I must say that im big fan of Wipeout..
    im using maya 2011 atm and can model pretty much everything you guys need.

    Here is just one test vehicle i made in very limited time...will improve it
    test%u002520pos%232.jpg
    test%u002520pos%233.jpg
    test%u002520pos%231.jpg

  9. #2349
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    Welcome to the team. Here is your flight suit.

  10. #2350
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    'Sup! Welcome on board! Can't wait to see what you've got under your sleeve!

  11. #2351
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    I've got a slogan idea for solaris : how about ''shining through speed'' ?

  12. #2352
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    Sounds cool, I like it.

  13. #2353
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    i was thinking about it because after some research, i found no team slogan for solaris. Can someone tell me which font was used for the solaris logo? I'm planning of making a advertisement which can be placed on the tracks further on.

  14. #2354
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    You have the logo itself?
    The logo is here: http://wohdcup.sommarpojkarna.com/li...tream-gx/teams
    The font is called T.C. System:
    Attachment 6556

  15. #2355
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    thanks xpand, that's all i needed.

  16. #2356
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    Solaris ad version 1.0.JPG

    Tell me what you think and if needed i can modify it.

  17. #2357
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    @bountyhunter Welcome to the team & awesome ship you made there. I really like it since the shapes look like it's something new and refreshing!

    @Germanistgeek nice logo, keep up your good work. The only thing I see here that might need work is the plain yellow background, maybe you can add some shades there, some kind of background or structure, I don't know

    @Xpand do you have sheets of the other teams like the ones you presented here a few pages back? I will improve the website then as soon as I can although I have very limited time at the moment

    Also I talked with Cipher and since he has a new comp he might render the weapon animation videos since he might get a higher quality faster than my lap so kudos to him!
    Oh and the countdown looks great, maybe give it a little more life somehow with making the smiley moving a little bit but I can see it's going to be awesome. I love the attention to details SSGX is experiencing.
    BTW: Is test racing on a pre-DC track possible?
    Last edited by docfo4r; 7th August 2012 at 02:07 PM.

  18. #2358
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    Those and LOGOS (which is on the way) are the only teams I have. I still haven't converted and textured Zepher since I forgot to ask zero for his model...

    @Germainstgeek: That's a bit plain with all that orangeness behind the ship. I got to be honest, for now it just seems like you glued stuff on an orange paper... Try to make that over the default white background and then add the team colors as lines or something around the ship.
    I can give you other views of the ship instead of always being the same side profile view everywhere, so you can edit it further...

    Sorry for being such a tough critic, but that's the way you can improve.
    Last edited by Xpand; 7th August 2012 at 03:27 PM.

  19. #2359
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    Well, everything has a hard start but, i think i will need other views of the ship. And maybe i can use a metallic background as a mesh. You're right to tell me that, i need to improve the handling of photoshop. I'm using the 8 CS becaus my friend's computer doesn't take SSE2 instructions set. Maybe when i get my computer back of repairing, i can move on to CS3.
    Last edited by Germanistgeek; 7th August 2012 at 03:38 PM.

  20. #2360
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    @Xpand: I remember sending you my ships through Skype...

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