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Thread: (SSGX Origins) Let's make a Wipeout game! This time for real!

  1. #181
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    Wink All my current work

    Well here is nearly every single bit of work ive uploaded before and more ive just made today i hope they can be very well implemented into the game
    some of which include

    -Animated gifs for ads or ingame video
    -craft designs
    -images
    -MDL files
    -tracks
    -icons for the game
    -and much more

    this is all the things i did here in 1 reason so you wont have to scavenge through the fourms to find my files

    sorry if it goes over the allowed limit but this post is a gallery of the images and stuff i made for this game so sorry if it is
    if its over the limit you have 100 chances to spam my site without any penalty(100 free spam threads for guys a good deal lol)
    Attached Images Attached Images
    Attached Files Attached Files

  2. #182
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  3. #183
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    Default

    Interesting game If we manage to make at least something like this (i'm beggining to learn c++ to help make this game) then that would be something really good

    Just starting becouse i have a little problem with configuring my workspace (DarkGDK with Microsoft Visual C++ 2008 - can't find 3D-Game template). I'm looking for solution now and maybe someday i'll make an simple game

    btw. i'm also working on some intro movie for this game. I'll make it as dynamic and good looking as i can (maybe i'll use my "triakis" in it)

  4. #184
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    Default Menu concept

    i made a animated GIF each frame lasts around 5 secs each showing each part of my menu

    and also i got a site we can use to host online events however the only issue is the site can only hold 40 megabites

    but that wont be an issue as i can make 2 sites for it

    but can you guys give me an idea of how much data online races would use up?

    and also o you guys also happen to know what sort of script would i need to make a server communicate between to computers?
    Attached Images Attached Images
    Last edited by jesse9705; 25th November 2010 at 03:34 AM.

  5. #185
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    Default

    So far,what has been done? I'm asking because it's been(checks date) three months and seven days since the project was started. I'm not expecting any miracles or what,but I just want to know.

    And is it too late to add tracks?
    Last edited by F.E.I.S.A.R; 25th November 2010 at 05:59 AM.

  6. #186
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    Default

    Well, I managed to make 2D graphics in DOS... But they're static... In some weeks I'll be more active and try to advance to 2D graphics with OGL.

  7. #187
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    Default tracks

    you can add new tracks now

  8. #188
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    Default

    Must the tracks be in 3D or can I submit 2D plans and from there it will be made into 3D?

  9. #189
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    Default Ive made a site for the game progress and devo

    http://wipeoutzonegame.webs.com/

    is the link of the site i setup for this project hope you guys can use it well

    a also made a disc design cover and a special ship design
    the special ship is a chamelion craft it changes colours while you race so its like a special ship you might need to unlock perhaps its my first "Dynamic Ship Livery"

    Also i was thinking that after we make the game we make a program that allows ppl to colour and mod their ships
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    Last edited by jesse9705; 28th November 2010 at 03:22 AM.

  10. #190
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    Default Progress

    Just watch this .gif until it says end of message
    this way you dont have to scroll to read and it saves me typing

  11. #191
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    Default

    Made this track:
    Cassandra:

  12. #192
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    Talking

    Track matches the name No jumps and ramps as if it was an girls skin

  13. #193
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    I made a fourm for us to make the game now its really good
    http://wipeoutzonegame.freeforums.org/
    this works too sometimes we had tecnichal issues earlier
    Last edited by jesse9705; 4th December 2010 at 10:03 AM.

  14. #194
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    Something is wrong with the link.I keep getting a page cannot be displayed error.
    Or did you mean this?

  15. #195
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    no it works the one i said it was just technical issues

  16. #196
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    Xpand how is work going on "Atlantica" track? (my Corridon 6 is long time ago finished and poligon reduction is on its way )

  17. #197
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    Because I do not know how the game rendering engine will be I can't make too many details...

  18. #198
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    I'm already reducing mesh and i have two options during this operation - to make mesh as triangles or rectangles, which one should i choose?

    Does it have any effect on perfomance?

  19. #199
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    I use rectangle mesh... At least with opengl each poly counts and a rectangle is lighter than two triangles...

  20. #200
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    Everyone, guess what
    Cooooorrrrriiiiidooooooooon 6 is completed (final version):

    This is after mesh reduction ("80mb file -> 24mb file -> 20mb file", big differrance, isn't it)
    I didn't know that poligons are so "heavy"
    Last edited by zero3growlithe; 6th December 2010 at 08:17 PM. Reason: A little correction in model gave me an additional decrase in file size:)

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