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Thread: (SSGX Origins) Let's make a Wipeout game! This time for real!

  1. #3551
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    Definitely number 3. But Iím swayed by WipEout, you donít have to copy everything verbatim

  2. #3552
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    Now that I watched the video I like to middle speed best (0.7s).

  3. #3553
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    Youíd have to do more checking again in context (high-speed races against competitors and weapons, visual effects, fast-paced music and more detailed tracks), because a slow roll might bring down the intensity.

  4. #3554
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    You are right, as we add more features to the game, the balancing will probably change, it may be the case for BRs.

    And what do you think about the ship physics and camera? It's quite different than ssgx from 2015. Did you have the opportunity to play the build?

  5. #3555
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    Unfortunately I didnít so Iím probably not the best one to ask. But from what I can see it looks like a very solid behaviour

    When are you planning for a public first release?

  6. #3556
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    We would like to release the first public build in December this year on Steam Early Access. It would contain SL, TT, online leaderboards, a couple of ships and tracks but all in very rough shape. The reason for early release would be to get some feedback and make the game more visible to the public. It's not a hard deadline though.

  7. #3557
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    Hi everyone!

    After a long time we have a new development build for you. The game is still in a pre-alpha stage meaning that some features are missing and those implemented may be incomplete. This build (as opposed to the previous ones) contains all implemented game features, including menus and game modes.

    We're hoping for your feedback, it really helps us improve the game.
    Also, we're looking for people to join the project as active contributors. If you feel that you could contribute anything to the game (even with something like playtesting), let us know!

    SlipStream GX v2.0.0 Download

  8. #3558
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    Jan 2005
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    Vienna, Austria
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    eLhabib
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    I don't know your timetable, but I do have some spare time to design some decent looking team and track logos for you, even some ship designs if you would like that...

  9. #3559
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    Belgium, near Brussels
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    Nice to see progress is still ongoing

    I will try to play it ASAP.

  10. #3560
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    @PMeLhabib: We have team logos but some of them could be updated/redesigned imo to match the game visual style (although this is yet to be defined), especially the colors. Here're the current designs.

    Track logos.. we never had them so I guess this might be a good idea to add it to the game.

    For the ships, we already have all of them (8 ships) and we're really happy with existing designs. You can see them here. However we do need help with updating and creating new ship skins.

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